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Century: Spice Road» Forums » Rules

Subject: Rules available? rss

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Walt Mueller
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Plainfield
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Are the rules available anywhere for download yet? I'd take English or German.
 
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Christopher Hayashida
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There aren't any rules yet that I'm aware of, but I just saw a Board Game Geek TV New York Toy Fair 2017 YouTube video has a pretty good overview of the rules.

The whole video's worth watching, but the rules explanation starts at 4:18.
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Aaron Reinhart
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Rodney Smith at Watch It Played just did a How to Play video if you're interested:

https://www.youtube.com/watch?v=MMw3gagk0MI
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Jeremy Heilman
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I've done a translation of the German rules:

Century: Spice Road

Setup
1. Shuffle the orange-backed scoring cards and form a stack. Place five of these cards face-up in a row next to the stack
2. Put twice as many gold coins as there are players playing above the leftmost scoring card. Place the same number of silver coins above the second card from the left.
3. Among the purple-backed trader cards there are 10 starting cards with a violet frame on the front. Each player receives a "2 Tumeric" (yellow) and a conversion card as a starting hand. Return the other starting cards back to the box.
4. Mix the remaining purple-backed trader cards and form a face-down stack. Place six of these cards face-up the left of the pile in a row.
5. Spices are represented by wooden cubes. Sort them by color and place them in the spice bowls. Note: Put the filled bowls in ascending order of their value as stocks on the table: yellow (turmeric)  red (saffron)  green (cardamom)  brown (cinnamon).
6. Take as many caravan cards (gray back) as players are playing, including the one market with the purple start player symbol. Mix the cards and give each player a card. The player with the symbol on their card is the start player. The player sequence is clockwise.
7. Each player receives the following spices and places them on her caravan.
- Start player: 3 turmeric
- 2nd and 3rd players: 4 turmeric each
- 4th and 5th players: 3 turmeric and 1 saffron each

Gameplay
Century is played over several rounds. Each player performs one action each turn (turns move clockwise, starting with the start player). When it is your turn, do one of the following actions:

Play: Play a card from your hand.
Acquire: Get a new trader card.
Rest: Take all the cards you’ve played back into your hand.
Score: Claim a score card.

Play:
To play a hand card, place it face-up in front of you and trigger its effect. There are three types of trader cards that you can play:

Spice Cards - If you play a spice card, take the number of spices of the appropriate color(s) from the stock and place them on your caravan. In the example shown, the player places 1 turmeric and 1 saffron on his caravan.

Conversion Cards - If you play a conversion card, you may convert spices on your caravan into the next most valuable spice (i.e. yellow (turmeric) > red (saffron) > green (cardamom) > brown (cinnamon)) the number of times depicted on the card. You do not have to execute all conversions that are possible according to the card. In the illustrated example, you were allowed to turn a yellow turmeric into a red saffron and do the same again, or convert the converted saffron into a green cardamom.

Exchange Cards – If you play an exchange card, put the spices above the arrow from your caravan back into their bowls, and take the spices shown under the arrow out of the stock and place them on your caravan. You may carry out the same exchange as many times as you wish in your train as long as you have the necessary spices. Example: Tom has 6 turmeric and plays a card with which he can exchange 2 turmeric for 1 cardamom. He can now exchange 2, 4, or 6 turmeric for 1, 2, or 3 cardamom.

Acquire:
To acquire a trader card, you must place a spice of your choice from your caravan onto each card to the left of the one you wish to acquire, then place any spices already on your selected trader card into your caravan and pick up the card and put it into your hand. Note: The card on the far left you can acquire for free. Example: Tom would like to acquire the 4th trader card from the left, so he places one spice on each card to the left of it.

Slide the trader cards so that the resulting space is closed and a free space is created on the right side of the train stack. Draw the top card from the deck and place it in the free space.

Rest:
When you are resting, you take all the cards that you have played before back into your hand. (This allows you to expand your hand over the course of the game, i.e. to operate a kind of "deckbuilding").

Score:
To take a scoring card, you must have all of the depicted spices on your caravan. Put these spices back into their bowls, take the scoring card and place it in front of you. Slide the scoring cards so that the resulting gap closes and a free space is created on the right side of the row. Draw the top card from the deck and place it in the free space. If you take the first or second point card from the left, take 1 gold or silver coin from above it. If you have taken the last gold coin, move the remaining silver coins from above the second card above the first card.

Caravan Limit
At the end of your turn, if you have more spices on your caravan than you can transport, you must return spices of your choice into the bowls until your upper limit is reached. A caravan can transport up to 10 spices.

Spice Limit
The spice stock is not limited. If a bowl is emptied, use another material as a replacement.

Game End
If a player has his fifth point card (with 2 or 3 players, his sixth), the game ends after the current round. Each player earns the points on his scoring cards. In addition, each gold coin earns 3 points, each silver coin earns 1 point and all spices better than turmeric earn 1 point per wooden cube. The player with the most points wins the game. In the case of a tie, the player who was later in turn order wins.
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mortego
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[I kind of took a shot at the rules sheet, I think maybe I got some wrong]

Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk-road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:
• Establish a trade route (by taking a market card)
• Make a trade or harvest spices (by playing a card from hand)
• Fulfill a demand (by meeting a victory point card's requirements and claiming it)
• Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card (or 6th in a 2-player game), then whoever has the most victory points, wins.

Contents:
• 36 Point Cards
• 53 Market Cards
• 10 Starting market Cards
• 5 Caravan cards
• 105 wooden cubes
• Spice Bowls
• 20 Coins 10 Gold and 10 Silver
• Rule book

Set-Up:
Shuffle the Point Cards then turn the top “5” cards face-up in a row, set the remainder of the cards at the end that row for a draw pile. Above the farthest card to the left place gold coins equal to the number of players x2 (ex. In a two player game you would put 4 gold coins above that card). Above the second to the farthest card to the left place the same number of silver coins as you did gold coins. The remainder of the coins are considered to be removed from the game and will not be used. Next are the Market Cards, shuffle them then turn the top “6” cards face-up in a row under the row of point cards (note: the farthest card to the left should have no point card above it). Then place the remainder of the cards under the point cards draw pile. (See set-up example below)

cubes
(brown) Gold Silver
(green) Coins Coins
(red ) PC PC PC PC PC PC Draw Pile (Point Cards)
(yellow) MC MC MC MC MC MC MC Draw pile (Market Cards)

Place the four Spice Bowls to the left of the Point & Market Cards arranged vertically, put the yellow cubes in the bottom Spice Bowl then the red ones above that, then the green ones finally the blue ones in the top Spice Bowl (see chart above). These represent the spices in the game and the order is important; the yellow ones are the most common while the blue ones are most rare.

There are 5 sets of starting Market Cards (purple border) give each player two of those cards, one has two yellow cubes (representing yellow spice) and one with two grey cubes (representing any color). These cards are the player’s starting hand.

Each player receives a Caravan Card, this is where players will put their spices that they receive, note that there are ten square placements which means the most spices any player can have in their possession is “10”, should they have any more than that at the end of their turn they must discard down to “10”, players choose which spices are to be discarded (more on that later). Be sure to use the Caravan Card with the First Turn Player mark on it as this will determine who goes first for each round, shuffle the amount of Caravan cards you are going to use, which is equal to the amount of players, then deal them face-down to the players, again, be sure the Caravan Card marked with First Player is used. Players will then set their starting spice on their Caravan Cards; First Turn Player will receive “3” yellow cubes (use the chart below to see how many cubes each player gets):
• First player gets 3 yellow cubes
• Second player gets 4 yellow cubes
• Third player gets 4 yellow cubes
• Fourth player gets 3 yellow & 1 red cubes
• Fifth player gets 3 yellow & 1 red cubes

Playing the game:
Players will use cards from their hand to collect or upgrade spices, they will also be able to collect more Market Cards and/or buy Point Cards for the spice cost on those cards then take those cards into their possession for end game points.
Game play starts with the player who has the First Turn Player written on their Caravan Card then go clockwise. On each player’s turn they can perform at most a single action from 4 different options:

Acquire Action – Choose a Market Card of your choice, the Market Card to the far left is free however, if you want to take any of the other cards they will cost one spice for each card to the left of the chosen card, for example, if you wanted the third card from the left you need to place a spice cube on the first and second card then pick-up the chosen card. If you are unable to place the amount of spice cubes needed to pick-up your chosen card you cannot, you must be able to pay the whole cost or choose another card you can pay for. After selecting a Market Card and putting it into your hand slide the cards that were to the right of that card to the left so as to fill the empty spot it created, then draw a card from the draw pile to fill in the spot that is now next to the draw pile. In future turns should a player choose a card with a spice cube on it they will take that spice cube, add it to their Caravan Card, in addition to the chosen card. Note: this is no limit to the amount of cards you can acquire (no hand limit).

Play Action – You choose a Market Card from your hand and do the action on that card. There are “3” different actions on the cards; one is to take the spices equal to the amount of smiley faces on that card of the same color as the smiley face and add them to your Caravan Card. Yellow smiley faces for yellow cubes, Red smiley faces for red cubes, Green smiley faces for green cubes, Blue smiley faces for blue cubes and finally, Purple smiley faces mean you may select a cube of any color of your choice. Another kind of card is an upgrade card where you can upgrade your spices to higher grade spices so if you have an upgrade card (indicated by purple smiley faces with an arrow above it pointing upwards) you can upgrade an amount of times as there are smiley faces on it. Example – an upgrade card with two smiley faces on it you can upgrade two spices up one level or one spice upgraded two levels. The third kind of card is a for trading spices to get other kinds of spices, this card will have smiley faces on it of various colors then an arrow point downwards with smiley faces under the arrow, this means you can trade the spices listed on the card for spices from the supply that are listed under the arrow. Example – a card with two yellow smiley faces with a downward arrow under them and a red smiley face under the arrow means that you can turn in “2” yellow cubes to the supply from your Caravan Card then take “1” red cube from the supply and add it to your Caravan Card. You may do this action of this card as many times as you can so long as you have the spices to do so. Note: After you play a card it goes face-up in a discard pile in front of you and you may not play it again until its back in your hand (more on how to do that in a moment).

Claiming a Point Card – To do this return to the Spice Bowls cubes from your Caravan Card pictured on the bottom of the Point Card you wish to claim. Example – you want to claim a Point Card with “2” yellow, “1” red & “1” green cube pictured at the bottom of that card, you have those cubes needed for this card on your Caravan Card so you return those cubes to the supply then take possession of that point card, place it face-down in your play area. If the card you claim has either a gold or silver coin above it you get to take one coin from above that card. When there are no more gold coins above the card farthest to the left then slide any remaining silver coins above the card farthest to the left. Like the Market Cards, slide the cards to left to fill in the spot made by the card that was taken then draw the top card from the draw pile and place it face-up next to the draw deck in the now empty spot.

Rest Action – For this action you return all of the cards in your discard pile to your hand. That’s it, your turn is over.

End Game – The games ends when a player takes their fifth Point Card (or sixth in a two-payer game). Be sure that all players have had an equal amount of turns before final scoring. The points are then added up in this order:
- Add up all of your Point card totals
- Add your coins, “3” points for each gold coin and “1” point for each silver coin
- Add “1” point for each non-yellow spice left on your Caravan Card
The player with the highest total of points is the winner. If there is a tie then the tied player who last took a turn wins.
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Susan
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Thanks for the above!
I ordered the German version, since apparently I have zero patience for waiting for English version and the game is language independent.

I *assumed* however, there would be English rules that came with the game, but apparently that isn't the case.

I know during play, there will be rules questions that comes up for our first few plays and would love to print out English rules.

I can cut/paste the above of course, but would like official rules pdf if it's available.

Anyone know where these can be found?

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Sandy Wilson
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I couldn't find a PDF of the rules, but I have scanned them and made my own. If anyone would like a copy please PM me.
 
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Power Wong
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I don't understand why this publisher still does not put the rulebook on their website or BGG for all to download while the whole world is doing thi everyday now.
 
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Dan Blum
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power_wong wrote:
I don't understand why this publisher still does not put the rulebook on their website or BGG for all to download while the whole world is doing thi everyday now.


If you had bothered to check their website first you would have seen that the rules are there.
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mortego
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tool wrote:
power_wong wrote:
I don't understand why this publisher still does not put the rulebook on their website or BGG for all to download while the whole world is doing thi everyday now.


If you had bothered to check their website first you would have seen that the rules are there.


Where's the fun in that!?
 
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Evan
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Hey, do you still have that PDF? I work at a library and we were looking to add this game to the collection and wanted a backup copy of the rules.

Thanks!
 
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Dan Blum
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mcrofl wrote:
Hey, do you still have that PDF? I work at a library and we were looking to add this game to the collection and wanted a backup copy of the rules.

Thanks!


The rules are on the publisher's website. There is a link to them in the Web Links section.
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