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Subject: For those who have played FCM, how does it compare? rss

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Josh Cooper
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In my game group, most of the players prefer games like Imperial, Terra Mystica, Railways of the World, and Colonial (which are just a few of the games we've played). I just ordered this from CSI and I really hope it goes over well with my game group. Curious if any of those games could compare to FCM.
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Michael Alexander
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Your groups sounds very much like our group, love medium-heavy games and FCM was probably the heaviest game we'd jumped into (apart from possibly Dominant Species or Clash of Cultures.)

Rules are surprisingly simple, but it takes multiple plays to get your head around all the milestones (incredibly important) and the basic strategy.

It has become the favourite game of our group, if you're lucky it'll sit well with everyone, but make sure to understand your first game won't be the full experience.
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Maarten D. de Jong
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vanruyn wrote:
Curious if any of those games could compare to FCM.

No. What you have played are entrées. FCM is a main course in comparison, with far more emphasis on player skills, interaction, and reading ability.
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Alex P
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Actually, the teach for this game is about as long as Terra Mystica's and the long term effects of the milestones are as intuitive as the the way the energy bowls work.
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Wilbert Kiemeneij
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cymric wrote:
No. What you have played are entrées. FCM is a main course in comparison

This remark is going to be confusing for Americans.
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Karan R
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Imperial players should like fcm
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Maarten D. de Jong
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WilbertK wrote:
cymric wrote:
No. What you have played are entrées. FCM is a main course in comparison

This remark is going to be confusing for Americans.

Yes, but not for those outside of the US. Given that I was taught English as they speak and write it in the UK, you now tell me whom I should cater to.
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David Goulette
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WilbertK wrote:
cymric wrote:
No. What you have played are entrées. FCM is a main course in comparison

This remark is going to be confusing for Americans.


Yep. Haha. A few of us Americans have studied some French language and culture, so we understand. But you are correct.

Translation to American: "The games you play are some solid appetizers, FCM is the entrée."

For the foodies in the US: "The games you play are solid entrées, but FCM is the real plat principal."

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Morten K
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nukeu666 wrote:
Imperial players should like fcm


Yes I should think so. Both require understanding relative strengths and weaknesses in player positions (incl. your own) and demand you to take advantage of it. FCM is harsher on errors I find though.
 
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Ben Kyo
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anaturalharmonic wrote:
cymric wrote:
No. What you have played are entrées. FCM is a main course in comparison

Translation to American: "The games you play are some solid appetizers, FCM is the entrée."

Wow.
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Adil M
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Benkyo wrote:
anaturalharmonic wrote:
cymric wrote:
No. What you have played are entrées. FCM is a main course in comparison

Translation to American: "The games you play are some solid appetizers, FCM is the entrée."

Wow.


Pour les Joueurs français, the game features soda, beer, hamburgers, pizza, and lemonade, five gastronomic atrocities that are the polar opposites of french mainstays like goose, wine, cigarettes, and cheating on your wife.
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Spencer C
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cymric wrote:
WilbertK wrote:
cymric wrote:
No. What you have played are entrées. FCM is a main course in comparison

This remark is going to be confusing for Americans.

Yes, but not for those outside of the US. Given that I was taught English as they speak and write it in the UK, you now tell me whom I should cater to.


In the UK, they would usually say "starter" instead of entree (or appetizer) whistle ...but yes, they would understand entree as you use it.
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Cheb
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Wait, what? Do Americans use entree as another word for main course??
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Maarten D. de Jong
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greendayfan333 wrote:
Wait, what? Do Americans use entree as another word for main course??

Apparently. Look guys, the answer is that you simply all learn to speak Dutch. Voorgerecht, hoofdgerecht. That way I don't have to twist my linguistical arm to deal with these aberrations; it's all up to you meeple.

But we're digressing. FCM really is a lot more involved than what the OP is used to.
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Josh Cooper
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Thanks for all the info guys. Hopefully they will enjoy it (and same for me) when it arrives. The biggest issue I see with it is I hear there is a lot of "Take that!" game play. Someone builds stuff up to have someone else screw them over. Dunno how well that will go over. Example, in Railways of the World, someone built purposely near a city which blocked that city off and cut part of the map off to the rest of the players (the lower west corner with Spain on the Europe map). Well, one guy was trying to complete the major line to that area for a few turns now and when that happened....things got a little tense at the table.

That's my biggest concern but the fact that there is no dice or random chance to the game could be a huge plus for these guys. Me, I'll play just about anything so I'm not worried about that but I'm all for bringing in and playing anything to break up the 5000 games of Hanabi we've played and keep playing.
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Adil M
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vanruyn wrote:
Thanks for all the info guys. Hopefully they will enjoy it (and same for me) when it arrives. The biggest issue I see with it is I hear there is a lot of "Take that!" game play. Someone builds stuff up to have someone else screw them over. Dunno how well that will go over. Example, in Railways of the World, someone built purposely near a city which blocked that city off and cut part of the map off to the rest of the players (the lower west corner with Spain on the Europe map). Well, one guy was trying to complete the major line to that area for a few turns now and when that happened....things got a little tense at the table.

That's my biggest concern but the fact that there is no dice or random chance to the game could be a huge plus for these guys. Me, I'll play just about anything so I'm not worried about that but I'm all for bringing in and playing anything to break up the 5000 games of Hanabi we've played and keep playing.


Some people consider this a positive because a lot of engine building games from Europe are just simulators of efficiency, but this game lets you play to your opponents moves as well.
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Alex P
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Off-topic, if you have two cities in Age of Steam...

C1----C2

... which you would like to connect but you only have 2 or 3 track pieces remaining do not do the following:

C1===-C2

Anyone with a half a brain will figure out what your next track piece will be. Instead do this:

C1==-=C2

At worst, the only thing an opponent can do is raise the price of that last bit of track by 1$.

Note that in AoS this only works if both C1 and C2 are actual cities and not just towns.
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Spencer C
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greendayfan333 wrote:
Wait, what? Do Americans use entree as another word for main course??


Yes! And just like the much derided "soccer" for football, it's not even really our fault. The word diverged at an earlier stage, when it had a different meaning. The Europeans pushed it further toward the start of a meal, while the American began to include further substantial and diverse items under the heading of entree. The result is a European entree that's considerably lighter and earlier in a meal and an American entree that's much heavier and later in a meal.
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Cheb
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UanarchyK wrote:
greendayfan333 wrote:
Wait, what? Do Americans use entree as another word for main course??


Yes! And just like the much derided "soccer" for football, it's not even really our fault. The word diverged at an earlier stage, when it had a different meaning. The Europeans pushed it further toward the start of a meal, while the American began to include further substantial and diverse items under the heading of entree. The result is a European entree that's considerably lighter and earlier in a meal and an American entree that's much heavier and later in a meal.


You learn something new every day

Soccer I get, and I can forgive Americans for! As a gridiron fan in the UK, I often use "soccer" myself so it's obvious which "football" I'm referring to, much to the horror of my fellow Brits.



BACK ON TOPIC:
I have never played any of the games you reference, but I've found FCM to be fairly divisive across players who have a lot of other games in common. Some people will love it, others will hate it. It's a fairly marmite game
 
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Ed James
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FCM is divisive beceause it offers up a large decision space in which reside many efficiency traps. A single bad choice can affect your ability to compete for several turns or even the whole game. There are safer routes through the game, if you know them, but like walking on a tight-rope it's still pretty easy to fall off.

All of that can make playing FCM quite stressful for some players.
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Chris S
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greendayfan333 wrote:
Wait, what? Do Americans use entree as another word for main course??


Yes.
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Ira Kalina
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BTW, wouldn't a more thematic answer be that the other games are like an order of chicken wings or side of fries and FCM is like a Pizza/Hamburger?
 
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Jordan Fraser
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If your whole group is new to FCM, I'm sure it will go over very well. The rules are surprisingly simple. And you can figure out the strategy together.

Where FCM is an issue (like many heavy economic games) is when there is a significant experience/skill disparity. The experienced player will not only win at FCM, it will be a massacre, and the other players will walk away feeling a tad abused. The game is quite mean, very unforgiving, and there is no catch up mechanism whatsoever (in fact it's the opposite, as the leader tends to build momentum).

Overall, it's an awesome game with an absolute ton of replay value. Just make sure everyone knows the rules in advance, and ideally give it a few plays with the same group in order to see the interaction blossom.
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