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T.I.M.E Stories: Expedition – Endurance» Forums » General

Subject: Your first run (spoilers) rss

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Good Old Skizzy
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So we play 3-player. I think the first run and twist related to the story was genius. I think they could have done more with the "going back". But we had bad time rolls and never went to kitchen or dining room and then the cards are gone! My wife found item 2 - but if more than one person is on that space nobody gets it so if nobody gets that item you can start to see how gameplay experiences widen greatly.

I did like how finding the plane piece saved us later - my wife and I both shouted "don't take the flight!" I liked how that clue paid off later although you could still come to that conclusion based on the idea of what honest guy would just give you his plane.

Anything else in that first run help you significantly later? We ended up avoiding he kennel/captains cabin the second time around. Did we mid a clue about how scoring system would be different?

I was also paranoid of my partners so I didn't believe them when they went to some of the more "nothin going on here" cards. I wonder if that's why they were there.
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J Knoerzer
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If two or more people are on the space for item two. It specifically says one persons get it and they decide before looking at it. Plus it says it stays between adventures which is language they have used for items that stay between modules. So she should have Item 2 for the next module.
 
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Jack Spirio
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skizzy00 wrote:

I did like how finding the plane piece saved us later - my wife and I both shouted "don't take the flight!" I liked how that clue paid off later although you could still come to that conclusion based on the idea of what honest guy would just give you his plane.


We also found that piece, but we thought that the plane is looking good as the picture showed that piece there. So we lost a run, but did manage to win pretty fast in the next one.
 
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