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Subject: Decision Tree / Replaying Missions / failing missions rss

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brian giese
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From my understanding, any failed Mission can be replaced infinite times until it is won.

Maybe this is spoilish (My group only did the first mission so far) but I don't understand how missions, and what triggers these types of decisions.


If Missions can be replayed, I assume only the Decision to go in a direction cannot be changed?

Is there ever a scenario, where if the group fails a mission, that this has some sort of negative impact on the group? (other then the time to play the mission again)

It seems like dying/losing/failing has no negative effect in the campaign. Is this true?

 
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Dante
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Yup. It's true. Unless you want to create some new variant. But I think if you cut off missions when you lost that you would need to create hundreds of scenarios so you can keep playing.
 
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Jeff Thornsen
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That's correct. There's no real downside to failing a mission. You still get some XP and Gold out of it.
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Anon Y. Mous
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If you want more tension, try using the permadeath option.
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John B
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If your not comfortable with a lack of negative feedback for failure, you can always houserule something like 0 XP & 0 gold (ouch). Or more forgiving: 1/2 XP and 1/2 gold from the scenario table.
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Drake Coker
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In many ways, the game can be considered a series of puzzles and you can try each puzzle until you get it right (or give up and move on; or move on for now and come back later - your choice).

This works well if you tune the difficulty for a middling success rate. Then retrying won't seem odd, it will seem necessary

 
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Tim C.
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Is this actually true? The scenario flow chart that someone posted appears to show that there are branching paths and multiple endings. Am I misinterpreting that? Is it really just a linear affair?
 
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Frank Pelkofer
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pixel pusher wrote:
Is this actually true? The scenario flow chart that someone posted appears to show that there are branching paths and multiple endings. Am I misinterpreting that? Is it really just a linear affair?


The question is about failing scenarios. If you fail a scenario, nothing changes in the campaign state. No scenarios get closed off by failing. No one dies. Everyone still gets their gold and XP.

If you succeed at a scenario, then yes, the campaign state changes and you may unlock or lock out other scenarios.
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Drake Coker
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pixel pusher wrote:
Is this actually true? The scenario flow chart that someone posted appears to show that there are branching paths and multiple endings. Am I misinterpreting that? Is it really just a linear affair?


It's definitely not linear. The question is just about retrying failed scenarios.
 
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Cthulhu Dreams
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pixel pusher wrote:
Is this actually true? The scenario flow chart that someone posted appears to show that there are branching paths and multiple endings. Am I misinterpreting that? Is it really just a linear affair?


Successful completion of a scenario generally unlocks some other scenarios and my permanently block others.
 
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brian giese
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CthulhuDreams wrote:
pixel pusher wrote:
Is this actually true? The scenario flow chart that someone posted appears to show that there are branching paths and multiple endings. Am I misinterpreting that? Is it really just a linear affair?


Successful completion of a scenario generally unlocks some other scenarios and my permanently block others.



That is interesting. I look forward to seeing how that plays out..


Thanks everyone for the feedback.
 
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