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Has anyone who has played through the campaign felt that any character is too strong? I'm worried that the Loremaster may be too powerful. Thoughts?
Heroes in this line have never been balanced well against each other. Some are obviously better than others.
The fleetmaster is the worst out of this bunch. He's only any good up close, but that means he is normally adjacent to enemies and facing close combat attacks rather than missile attacks, which makes his sea dragon cloak useless most of the time. His murder hook ability only triggers on the roll of a six, and only gives him the chance to inflict one additional wound.
Cogsmith is the best. He only needs a couple of hero dice with sixes and he can clear a room with the grudge-raker. His range compensates for his slow speed, and in most cases there is no line of sight to worry about. He even has a 4+ save.
The Loremaster and Castellant are very powerful too, but the loremaster and fleetmaster have definitely taken a back seat in our games so far.
However, it doesn't really matter that much if the heroes aren't balanced among themselves. If you only have Hammerhal, you only have access to these heroes, and you always take them all in every game. If you have access to other heroes, there are better (and worse) options for most of them, and you can just randomly draw or play whichever heroes you enjoy playing regardless of ability.
Sometimes it just comes down to personal play style.