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Landships! Tactical Weapons Innovations 1914-1918» Forums » Rules

Subject: Anyone here to answer questions? rss

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William Jason Raynovich
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Hello,
Subject says it all. Anyone?

 
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Paul Tavener
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You might be lucky it’s a fairly old game, but there are 500+ owners here. The game is on my wish list so I’m not able to answer questions personally, although I am interested in finding out more...
 
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William Jason Raynovich
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Yeah. I went on consimworld to ask questions and have not received any response yet. I figured this game would have even less response from the BGG users.

Hopefully, there will be a response.
 
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Scott McGinnis
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I have not played in years. What's the question.
 
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William Jason Raynovich
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Watti wrote:


I have not played in years. What's the question.


Anyone here to answer questions?

Hello, Anyone active enough here to answer questions? I looked over the errata. Trying to figure out a few things with the game and have some questions. I am starting with the four-page intro scenario.

My first question is:

Does each MG platoon get three wire counters? Or is it 3 for all five counters total?

Which leads to my question which is: If it is three for all three counters? What are there three? Is the idea that ONE MG platoon gets all three around it? Or is it one for three different squads? If it is ONLY three for the entire French side, what is the logic behind this from a military perspective? Is that what would happen? Was wire too expensive to give each platoon enough wire to protect them?

 
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Juha Helin
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raynovich wrote:
Does each MG platoon get three wire counters? Or is it 3 for all five counters total?


If I recall it right, I think you have 3 for each MG platoon.

raynovich wrote:
Which leads to my question which is: If it is three for all three counters? What are there three? Is the idea that ONE MG platoon gets all three around it? Or is it one for three different squads? If it is ONLY three for the entire French side, what is the logic behind this from a military perspective? Is that what would happen? Was wire too expensive to give each platoon enough wire to protect them?


Not understanding the question about the squads though but anyways... I guess the idea is to keep the enemy unwilling to move straight into the MG nest frontally - although it will go a long way covering major key locations on the map.

Wire is not a protection as such. Think the wire as a funneling tool, that encourages the enemy to take certain pathways instead of other, less favorable ones (from the defender point of view) - leading to preferably into heavy concentration of fire without easy rout path.
 
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