I spent 100 GG and all I got was this stupid overtext.....
Nice to have a firefight without hidden units, so it can be played solo in the end... for once.
It baffles me that AG after their revolutionary SOLO Eastern Front expansion came up with a CoH game ... that negated solo play almost completely (even 2 sided) by extreme use of hidden deployment in the majority of firefights...
Everyone and his pet agrees that the CoH ATB solo expansion was quite a revolution in the boardgame world... in 2015.
NOT following up on this success and rare solo Cult expansion is incredible in these days of marketing things that are HOT.
It doesn't take a genius to see that IF they had made this expansion solo friendly too, it would have given them the solo wargame market on a plate.
As it stands now they simply LACK the commercial strategic insights of what they could have accomplished.
EVERY effort should be made to launch the solo expansion for this theater of War and each resource should simply be diverted to it.
I simply do not understand this.
While I certainly agree with you that the solo expansion for CoH Eastern Front is great and I definitely want one for Guadalcanal; I think you are grossly overestimating the size of the "solo wargame" market.
Wargames are a niche genre inside of an already niche hobby and solo wargaming is a further subset of wargamers (I know many that enjoy playing solo, but I know at least as many wargamers who despise basically all forms of it that are not on a computer).
I simply think they have more money to be made with other projects right now and while they'll eventually get around to making more solo expansions I seriously doubt the financial gains from the first one were anywhere near enough to prod Academy to move any faster than their typical, glacial pace.