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Subject: Card flipping game mechanic rss

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Michael Williams
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what are some tips on how flipping games work, i have a basic idea of what it does but maybe some tips that extends the simple card flip mechanic and adding more depth to it


i know there is memory type flipping game but is there anything else with more complexity?
 
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Michael Coniff
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There is a card game by Tasty Minstrel Games called, Flip City That uses card flipping to improve your deck as you continue to build it.

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If you're talking more in the design realm, you could use it as a sort of "level up" mechanic, or even as an attack/defense option.

Welcome to BGG btw!
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maf man
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so your looking for games where flipping is used but not in a memory related way? face down and face up, right? not a 180 rotation of a card to read from what was previously visible but upside down? (Pixel Tactics, if your looking for that
Granada
7 Wonders - you have a two sided board that you flip for added complexity, not really part of the game play though. Plenty of games do that
Euphoria: Build a Better Dystopia - flips a few things on the board as a mystery bonus kinda thing
and plenty of exploration games do similar things to that where you don't know whats out there until you commit

any of that helpful?
 
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Michael Williams
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Already have an idea but those game do sound fun
 
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Matthew Proper-Lee
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Try checking out how Fairy Tale handled this.
 
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Michael Williams
Australia
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klz_fc wrote:
Try checking out how Fairy Tale handled this.


That looks like a good game to play but it looks a bit confusing with the different symbols for a card flip game, i am trying to have as little symbols as possible

probably a symbol for the villain/hero side and that's it

but hey i guess that makes the fairy tail game unique i suppose

ill probably have something like this
 
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Dan Williams
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Mansions of Madness includes this for spellcasting. The front of the card describes the spell; when you cast it, you flip the card and the reverse tells you how you go insane whilst casting!
 
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Freelance Police
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*Is* there a basic idea behind card flipping? I've seen it used differently in several games.

Favorite one is where you physically toss a card onto the stack of other cards, and only those icons which haven't been covered are in play, score victory points, whatever.

Then there's this guy...



 
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Michael Williams
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Sam and Max wrote:
*Is* there a basic idea behind card flipping? I've seen it used differently in several games.

Favorite one is where you physically toss a card onto the stack of other cards, and only those icons which haven't been covered are in play, score victory points, whatever.

Then there's this guy...





that reminds me of a game i played in school, it involves tazo and we used to wack them on the floor and whatever is face up we kept..ruins the tazo though
 
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