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Subject: [WIP] Hero/Villan card flip game rss

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Michael Williams
Australia
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mb
While i take a break from my other card game i decide to do a more simpler card game.

This is a card flip game,(i think) my only card flip game i ever played was memory but i get the approach on how it works.

My game is about a team of heroes and villains, both players can have either of them on their field, how it works is, both players have a deck of cards faced down, they draw 5 cards each and then each player will place down the 5 cards face down on the field, they are free to mulligan any number of cards in their hands and redraw until they get the cards they want but must always have 5 cards in your hand at the end.

after both players have 5 cards face down, they are then all flipped up and what is on the cards will determine the results

Each cards have a score on their cards ranging from 0-600, once revealed both players tally up their total score but the trick is, some cards come with special effects that will affect either you or your opponents cards or the tally at the end of the round.

The lower level cards which are 0 and 100 will have the special effects, 200+ score will have nothing but the score itself.

This will give player strategic approach, do you want to win with big score cards alone or would you risk it by playing the low level cards for their effects.

That is not all both hero and villain effect cards will effect the game different

the hero cards will buff your own score and help your own cards while the villain cards will effect the opponent by giving then negative side effects or lowering their score.

Also there are added bonuses if you play certain cards

if you have 5 heroes only or 5 villains only you get a bonus
5 heroes will give you a total tally score increase while 5 villains will take away your opponent's total tally score.

But that is not all, each hero and villain card will be affiliated to a team name, if you have 5 cards with the same team name on the field you get special bonus like example increase total tally or select 1 card on your side of the field and you are able to use it again on the next round.

That is basically what i have so far, I am currently working on the cards effects right now.

Im making this game to be like a quick 5 minute each round, i haven't decided on how a player wins the whole game either playing a certain amount of rounds before tallying all the cards score that has been won by the player. if you lose a round, that scores round doesn't count for you so only the winner of each round will be able to tally up their total score at the end of the game

Or when the players run out of cards to draw and whoever won the most points from their victory rounds will win the whole game
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James Herzing
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Sounds like a good concept to me, especially if you can keep the game play quick like you are planning. Not enough quick games out there in my opinion.

I was wondering how many cards you expect to have to play with? It is tough to keep everything balanced the more you add, but greatly improves replay.

Also, if cards are going up to 600, maybe you should have cards with decreasing ability power past 100, as that seems to make ~300 pretty useless. Just a thought!

-James
Impperfection Games
https://www.facebook.com/ImpperfectionGames/
 
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Michael Williams
Australia
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mb
The game is still partially in my head, score numbers still not set, I'll need to create maybe 50 cards for this game so I'll need balance the scores for that many card.
 
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Michael Williams
Australia
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mb
I have a list of cards and their effects, most are still a placeholder effect, i cant really think of any unique effects right now, i hit a wall, can anyone think of any?

TEAM A HERO bonus - double your total tally score
0-Increase this cards score for every villain on opponent's field by 100
400-
400-
500-
600-
TEAM B VILLAIN bonus -
300-Decrease opponent's total score this round by 100 for every hero on the field after tally
400-
400-
400-
500-
600-
TEAM C HERO - select 1 card on your side, that card is used next round
200-Increase this cards score by 100 if your opponent has a full villain match up
400-
400-
400-
500-
600-
TEAM D VILLAIN select 1 card on your opponent's side, that card is used next round
200-Decrease your opponent's total tally score by 500 if they have a full hero match up
400-
400-
400-
500-
600-
TEAM E HERO
300-Increase this cards score by 300 if you have 2 other heroes on your side
400-
400-
400-
500-
600-
TEAM F VILLAIN bonus- decrease all opponent's cards score to 100
0-swap this card with your opponent's highest score card
400-
400-
400-
500-
600-
TEAM G HERO
100-Increase your total tally by 500 this turn if you have a team match up
400-
400-
400-
500-
600-
TEAM H VILLAIN - negate all opponent's effect cards this round
100-Decrease opponent's tally by 500 if you have a team match up
400-
400-
400-
500-
600-
TEAM I HERO
0-Increase your total tally score by 1000 if both players have a team match up
400-
400-
400-
500-
600-
TEAM J VILLAIN
0-Decrease opponent's total tally score by 1000 if both players have a team match up
400-
400-
400-
500-
600-
 
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