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Subject: Solo rules adaption? rss

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Klausi Wä
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After playing about 40 solo games I think, that the rules for the solo game are too much luck dependent. Using just 4 dices is veeery hard in the beginning and even more in the last turns. So if you were very unlucky and needed a lot of jokers, you will very probably get a misthrow. And every misthrow feels uncomfortably and destroys any record breaking ambitions.

So what about this: you still can use the jokers (x for color, and ? for number), but every joker after the 8th will give you -1 point at the end.

Another veeery hard thing: after completion of a color this color is complete unuseful and is yelling "misthrow, muahahaha". So this is spit in your face: 1. complete the colors late to evade this situation, but in the worst case you won't even complete the color as planned... 2. Complete it ASAP, but in this case you raise the probabilty of a misthrow. This feels very unfair.

Idea: every white color showing an already completed color is treated as a joker. (And maybe eben a step further, to make completion really profitable: you can use it as a joker, but without cost).

What do you think about this?

(I know this is a big problem in solo games, the balance of luck and control. In this case of this game it is too unbalanced imho.)
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