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TKG ARENA: Shrine Wars» Forums » Strategy

Subject: Feeding To Win rss

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Lennell Lee
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BACKGROUND: This is an expansion to the game the elemental kings made in 2016. In a battle to secure favors from the 4 elemental kings, the players engage in a bidding war using oinks to build shrines and gather influence points.

Caution: (Assumption is basic rules are known before reading more advanced playing mechanics.)

GENERIC STRATEGIES TO PLAYING: In the first few turns of the game, players are given a fixed number of oinks from each of the following elements: Ashw(red), Ohif(green), Esbner(blue) and Ukelele(white). Knowing this, a starting player might bid 10 oinks to reveal another card from the deck, and if he is lucky, revealing a similar elemental card nets him 2 cards for the value of 10 oinks. Because the first round is the only round where everyone’s resources are equal, advantage will go to the player who is lucky.

Next, because this is an auction/bidding game, people will generally want to keep their resources high and options open. Therefore, before losing to a higher bid, players will want ensure the winning bid is the absolute highest possible. This means that each player will bid their best such that they stay in the bidding stage if possible before they are forced to call a pass.

Lastly, because all the cards acquired and oinks are available and transparent for all to see. Naturally other players will want to prevent a player from a getting the winning set. This means that colluding is even possible just to deny the player from acquiring the crucial card(s) for a set. To prevent this, players might accumulate a specific colored oink several rounds before the desired card is revealed, so that their chances to get their desired card is increased.

WHERE FEEDING COMES IN: This strategy is very flexible because by feeding a player with specific cards, we can increase the probability of a particular play happening. For the few scenarios below we’ll be using players 1,2,3 and 4 who sits clockwise in their order respectively.

Scenario 1: Feeding to prevent a player from acquiring a set card. Take for example player 1 has 4 Ashw cards in his possession, specifically numbers 1, 2, 3 and 4. He only lacks Ashw 5 to complete his set and gain a tremendous amount of influence points that might change the rankings. Therefore, it is wise to feed Ashw oinks to another specific player so that player who was fed has resources to challenge player 1 should the Ashw 5 card reveal itself.

Scenario 2: Feeding an unwanted oink for hopes to get needed oinks. This move is more of a tactical exchange. Because the game moves in a clockwise fashion, we can use the order of play for a slight advantage. Let’s imagine the oink we want is a Ashw oink to complete our set. Sadly, we have an abundance of Ohif oinks and a lack of Ashw oinks. You see the player on your right having a considerable amount of Ashw oinks. By feeding the player specifically on our right oinks, we increase the chances of them winning and if the player wins and a bid with Ashw oinks in the play, we get the right to choose first from the order rule and increase our supply of Ashw oinks.

Scenario 3: Feeding to restrict a player’s variety of oinks. This move is more applicable during the early game where players tend bid all their 10 starting oinks. As a result, a player might have 0 oinks left for a particular element. Therefore, when another player wins a bid and the oinks are redistributed, the second last player can restrict the last player’s resource of oinks under some conditions. For example, player 4 has 0 Ashw cards left because he used all of it for a previous bid.



In this case, before redistribution reaches player 4, player 3 can take all the remaining Ashw card (if any) so that player 4 gains no Ashw cards in return. This is a very powerful move because restricting a element to 0 means when another Ashw card is revealed in subsequent turns, player 4 is immediately out of the bidding game. The longer this situation drags the worse the disadvantage is to player 4. He or she might even be forced to start collecting other elemental card sets.
 
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