Outside of just making a normal crew, which is kind of boring, I'm finding it hard to come up with ideas for a fleet build. I have some vague ideas of using debuffs and mines to force my opponents into the tholian web, but I'm not really sure what the best choices would be.
If our store is able to get the kit in (was supposed to play tomorrow, but our store claims they were unable to obtain the kit), we were going to run 4 attack ships only. (and captain with skill of 4 and below only)
So keeping that in mind, I was planning on running the Alpha Hunter with its free sensor echo to keep away from the Tholian Web.
Might throw some Detonation Codes ET on one ship too if folks spam mines.
Outside of lure and the ferengi card, what other movement controllers are there?
What do people think of this list? Species 8472 Starship (Species 8472 Bioship)  - Hayes 5 (Captain) 
Are you running into a lot of Borg? Gul Damar might be better if you expect a lot of enemy mines. (throw in Scan Cycle resource to ignore them even more)
EDIT: although I'm not sure when you are allowed to place the Scan token against Cloaked Mines, so Scan Cycle may be moot.
Unfortunately, I don't have the 3rd Wing Attack Ship, so Damar is out. Hayes fits neatly in the 4 SP slot I had, and the action gives out an additional attack die, which should make non-mine attacks hit fairly hard, but I am certainly not married to him.
Outside of Det Codes, which I don't have enough SP for without serious reworking, I don't think I have anything that directly lets me do anything about mines, outside of the Bajoran Interceptor 5, which seems like a bad idea in this OP.
I was thinking I could use Mirror Bareil, Ezri, Superior Intellect and/or 7 of 9 to steal the mines from others before they could deploy them, then use them against my opponents.
I was expected to face cards like Lure and Faked Messages, but apparently played the 3 people who didn't bring those. So, instead of having brought Klingon Navigator, I wish I'd brought Tasha Yar. I also had Lure hidden beside Khan until the last minute, then changed it to Ceti Eel. Glad I did as I faced two Enterprise-A's, then a Dorsal Phaser Array in the third round.
Damar was pretty good against cloaked mines. And my cloaked mines worked fairly well.
I had Karr on the Koranak at first, but decided more quality was more important and switched to Dukat. Each round I'd use Control Central for a TL or evade, remove the disable token from it with Alyssa and get me free scan to spend, and get the free BS from Dukat. Then I could spend the scan for two attacks, use the TL on one, and the BS on the other. Turned out to be a brutal combo. (In a pinch, I could use Riker's action to get the scan token if something happened to Alyssa or Control Central).
Thought Maker was great for turning ships towards the Tholians. And the Tholians turned out to be a scary factor. In my first round, my Regent's, because of it's terrible dial, took a total of six or seven damage from the Tholians in two rounds. And they ended up killing it.
Overall, a really interesting and fun event. And the combo of Tholians and planet really made maneuver planning even more important. Even though everyone setup in normal joust at the start, as the Tholains crept closer, things started getting tense.