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Subject: rating a game 10 to counter a 1 rss

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Tim Stearns
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I have seen people rate a game before it is released a 1 or a 10. I don't have a strong opinion either way and know I have seen forms on this topic before but it got me wondering. After someone plays the game do they go back and change the 10 or 1 or do people just keep it as is? I would find it strange to rate something a 10 and finally play it and it's only a 7.... If you don't change it your ratings are all off or maybe I'm just thinking about this to much!
 
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Jade Knight
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TimallDay wrote:
I have seen people rate a game before it is released a 1 or a 10. I don't have a strong opinion either way and know I have seen forms on this topic before but it got me wondering. After someone plays the game do they go back and change the 10 or 1 or do people just keep it as is? I would find it strange to rate something a 10 and finally play it and it's only a 7.... If you don't change it your ratings are all off or maybe I'm just thinking about this to much!


Some people do change their ratings. A lot of people don't. Some people rate games as 1 that they've never played and never intend to play. Clearest example of this I can think of is Trump: The Game.
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TimallDay wrote:
I have seen people rate a game before it is released a 1 or a 10. I don't have a strong opinion either way and know I have seen forms on this topic before but it got me wondering. After someone plays the game do they go back and change the 10 or 1 or do people just keep it as is? I would find it strange to rate something a 10 and finally play it and it's only a 7.... If you don't change it your ratings are all off or maybe I'm just thinking about this to much!


One of many reasons the rating system is useless to anyone but you and your gaming friends.
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Joe Woynillowicz
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Is there a reason people are allowed to rate before release? Or is that just a loophole?
 
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Dale Stephenson
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imperil wrote:
Is there a reason people are allowed to rate before release? Or is that just a loophole?


It'd be more work to prevent than it's worth.
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Jason W
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dalestephenson wrote:
imperil wrote:
Is there a reason people are allowed to rate before release? Or is that just a loophole?


It'd be more work to prevent than it's worth.
Yes, plus any person can rate any game whatever and however they wish, as long as they only do it once, i.e. not create multiple accounts to rate the same games over and over. Also, many people play prototypes and demos of games prior to release, and may rate accordingly.
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Boaty McBoatface
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The Jade Knight wrote:
TimallDay wrote:
I have seen people rate a game before it is released a 1 or a 10. I don't have a strong opinion either way and know I have seen forms on this topic before but it got me wondering. After someone plays the game do they go back and change the 10 or 1 or do people just keep it as is? I would find it strange to rate something a 10 and finally play it and it's only a 7.... If you don't change it your ratings are all off or maybe I'm just thinking about this to much!


Some people do change their ratings. A lot of people don't. Some people rate games as 1 that they've never played and never intend to play. Clearest example of this I can think of is Trump: The Game.
That might be because that is what the rating rate, your desire to play the game.
 
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Chris Ferejohn
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Mabuchi wrote:
TimallDay wrote:
I have seen people rate a game before it is released a 1 or a 10. I don't have a strong opinion either way and know I have seen forms on this topic before but it got me wondering. After someone plays the game do they go back and change the 10 or 1 or do people just keep it as is? I would find it strange to rate something a 10 and finally play it and it's only a 7.... If you don't change it your ratings are all off or maybe I'm just thinking about this to much!


One of many reasons the rating system is useless to anyone but you and your gaming friends.


Not at all true. While many individual users do wacky things with the ratings, taken as a whole they are a reasonable approximation of how well regarded a game is in aggregate. That doesn't mean they can be used with no context - just because Twilight Struggle is highly rated doesn't mean that it will be a great game for everyone, but it does mean that if you are looking for a 2-player fairly complex game with a ~3 hour playtime, Twilight Struggle is certainly a game you should look into.

As the universe of board games continues to expand at an increasing rate, tools that allow us to filter and curate are useful. BGG ratings are a good tool for that if used properly, and just like any tool, they are crap if you expect them to do everything.
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Larry L
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I rate games 4 to counter 7s.
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L S
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dalestephenson wrote:
imperil wrote:
Is there a reason people are allowed to rate before release? Or is that just a loophole?


It'd be more work to prevent than it's worth.

if ('release_date' < 'system_time') {'geek_rating' <- 'NA'}
 
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CARL SKUTSCH
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RingelTree wrote:
I rate games 4 to counter 7s.

I went to find a game you rated 4 so I could rate it a 7. I found Go. Then I went and found out that I had already rated it a 7.

Curses! Foiled again!
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cferejohn wrote:
Mabuchi wrote:
TimallDay wrote:
I have seen people rate a game before it is released a 1 or a 10. I don't have a strong opinion either way and know I have seen forms on this topic before but it got me wondering. After someone plays the game do they go back and change the 10 or 1 or do people just keep it as is? I would find it strange to rate something a 10 and finally play it and it's only a 7.... If you don't change it your ratings are all off or maybe I'm just thinking about this to much!


One of many reasons the rating system is useless to anyone but you and your gaming friends.


Not at all true. While many individual users do wacky things with the ratings, taken as a whole they are a reasonable approximation of how well regarded a game is in aggregate. That doesn't mean they can be used with no context - just because Twilight Struggle is highly rated doesn't mean that it will be a great game for everyone, but it does mean that if you are looking for a 2-player fairly complex game with a ~3 hour playtime, Twilight Struggle is certainly a game you should look into.

As the universe of board games continues to expand at an increasing rate, tools that allow us to filter and curate are useful. BGG ratings are a good tool for that if used properly, and just like any tool, they are crap if you expect them to do everything.


My preference is for longer heavier games. The main reasons for giving a game a poor rating are: Long, too heavy, and not enough bling. Most of my games that I really like are all 3 of those, so ya, I do find the ratings to be in general, useless.
 
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Posthumous Jones
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Is there a crowd-sourced ratings system that you wouldn't take with a grain of salt?
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Joshua Martin
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What is worse is when one person rates some three hour unheard of game as a 10 and your wife thinks she has found the greatest game ever and proudly buys it for you.
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Alex
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You would think a rating system from 1 to 10 would be simple enough.

And yet.....I have seen people do some really wacky things:

- using their "own" system for rating games and then spending 8 paragraphs justifying it

- rating games a 10 because they're JUST SO EXCITED ABOUT IT "SQUEEEE!!!"

- rating a game a 1 because, well, for about 1,000 reasons that have NOTHING to do with the game

- rating the game a 5 because they've purchased the game, but haven't played it yet so this rating is just a "placeholder"

- rating the game based on the fact that they lost

- picking a certain genre of game (say, oh, ameritrash) and rating every single one of them a 2 because they believe games of that type are fundamentally broken

- rating any game without playing it. at all.
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Bryan Thunkd
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skutsch wrote:
RingelTree wrote:
I rate games 4 to counter 7s.

I went to find a game you rated 4 so I could rate it a 7. I found Go. Then I went and found out that I had already rated it a 7.

Curses! Foiled again!
Since he's rating a game three less (7-4) you should rate the game three more. So change your 7 to a 10!
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Dale Stephenson
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Randombias wrote:
dalestephenson wrote:
imperil wrote:
Is there a reason people are allowed to rate before release? Or is that just a loophole?


It'd be more work to prevent than it's worth.

if ('release_date' < 'system_time') {'geek_rating' <- 'NA'}


The work isn't confined to code disabling the ability to set a rating. The real work is ensuring release dates are correct for all games. No small feat when release dates are so fluid before they actually happen. Given that the benefit is so tiny (preventing a handful of pre-release ratings -- some of which may be entirely legitimate ratings from playing a pre-release copy) it's definitely not worth trying to enforce.

YMMV.
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CARL SKUTSCH
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Mabuchi wrote:
cferejohn wrote:
Mabuchi wrote:
TimallDay wrote:
I have seen people rate a game before it is released a 1 or a 10. I don't have a strong opinion either way and know I have seen forms on this topic before but it got me wondering. After someone plays the game do they go back and change the 10 or 1 or do people just keep it as is? I would find it strange to rate something a 10 and finally play it and it's only a 7.... If you don't change it your ratings are all off or maybe I'm just thinking about this to much!


One of many reasons the rating system is useless to anyone but you and your gaming friends.


Not at all true. While many individual users do wacky things with the ratings, taken as a whole they are a reasonable approximation of how well regarded a game is in aggregate. That doesn't mean they can be used with no context - just because Twilight Struggle is highly rated doesn't mean that it will be a great game for everyone, but it does mean that if you are looking for a 2-player fairly complex game with a ~3 hour playtime, Twilight Struggle is certainly a game you should look into.

As the universe of board games continues to expand at an increasing rate, tools that allow us to filter and curate are useful. BGG ratings are a good tool for that if used properly, and just like any tool, they are crap if you expect them to do everything.


My preference is for longer heavier games. The main reasons for giving a game a poor rating are: Long, too heavy, and not enough bling. Most of my games that I really like are all 3 of those, so ya, I do find the ratings to be in general, useless.

Roads and Boats review:

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Bryan Thunkd
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dalestephenson wrote:
Randombias wrote:
dalestephenson wrote:
imperil wrote:
Is there a reason people are allowed to rate before release? Or is that just a loophole?


It'd be more work to prevent than it's worth.

if ('release_date' < 'system_time') {'geek_rating' <- 'NA'}


The work isn't confined to code disabling the ability to set a rating. The real work is ensuring release dates are correct for all games. No small feat when release dates are so fluid before they actually happen. Given that the benefit is so tiny (preventing a handful of pre-release ratings -- some of which may be entirely legitimate ratings from playing a pre-release copy) it's definitely not worth trying to enforce.

YMMV.
Yup. Someone would have to track the release dates. Or at least approve them. And when would that be? When it's being playtested? When a few copies show up at a convention, but it's not in general release? When it releases in Europe but still isn't available in the US. When the kickstarter copies ship out, but before retail gets copies? No matter when you pick there will be people who have played the game but can't rate it yet. And the second you open it up to ratings, you'll still get the same people rating it a 1 or a 10.

It's a lot of effort to solve an inconsequential problem. Ratings from random BGG'ers don't mean anything. Most of them don't even like games in your genre. Those that do often disagree with you about which games are good. You don't even like a bunch of games in the BGG top 100. Ignore the general BGG ratings. Cultivate a group of people who share your tastes and add them as geekbuddies so that you can look at the geekbuddy analysis tool and get ratings that will actually predict whether you'll like a game.
 
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BGG should do a fund raising where people who pledge money can rate games 0 or 11.
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Larry L
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Party Hats wrote:
BGG should do a fund raising where people who pledge money can rate games 0 or 11.


First reaction: Hah!
Second reaction: Hmm... how much?
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CARL SKUTSCH
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RingelTree wrote:
Party Hats wrote:
BGG should do a fund raising where people who pledge money can rate games 0 or 11.


First reaction: Hah!
Second reaction: Hmm... how much?

I know, right?
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Tomello Visello
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TimallDay wrote:
... or maybe I'm just thinking about this to much!

Be pleased and proud to have found the proper answer to your own question as quickly as a mere few sentences later.

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Jason
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BGG rankings are their own game. If your favorite games can't achieve BGG Top 10, then play king maker.

I'm going to rank all my unplayed games as, "10 - Best game ever! (I hope.)" And, than give them appropriate backlash when they fall to achieve that. "6 - It's a really fun game that I play all the time, but I wanted it to be the best. (Stupid hype.)"
 
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Ratings without comments have minimal impact on me. In general, I like to see what people say about a particular game when I want to find out more about it. I have found that my tastes in games don't necessarily agree with what's most popular on BGG. I don't think voting a game a 10 to counter a 1 rating helps out any. I think it would be much more useful if you gave it a true rating according to how you truly feel and included comments to support why you rated it so.
 
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