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Star Wars: X-Wing Miniatures Game» Forums » News

Subject: "Hit and Run" - New M3-A Preview from C-ROC expansion rss

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Jeff Lozito
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FFG just released it's latest preview for the C-ROC Cruiser, this time focusing on the updates to the M3-A that come in the pack. They revealed a bunch of new stuff from pilots to upgrades to capabilities.

https://www.fantasyflightgames.com/en/news/2017/3/10/hit-and...

Here's some of the new stuff (new to me at least):

Pilots






Upgrades





Happy reading!
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Richard Dickson
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Genesis Red is going to have fun with Moldy Crows and Recon Specialists.
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James Cheng
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Lots of interesting option! Love the new unique pilots for Scyk, especially Sunny Bounder.

M3-A Scyk has really come into play after the Heavy Scyk errata (add 1 Hull), and the proliferation of Mindlink with support like Manaroo or Palob has put them onto the map.
 
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Richard Dickson
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eunoia wrote:
... and the proliferation of Mindlink with support like Manaroo or Palob has put them onto the map.


A 15-point pilot with an EPT is just begging to go into Mindlink builds.
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Joseph Cowlishaw
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Pulsed Ray Shield looks interesting. Yes, it's only one shield, but it might work nicely with Khiraxz or HWK as well as scyks (technically starvipers too, but most of the time they'll want autothrusters instead).




Four Black Sun Aces with Trick Shot and Pulsed Ray Shield are rather nice - not least because you can trigger it to ionize yourself, which allows a Khiraxz to pull a straight 1 manoeuvre which it normally can't do. Provided you're not stressed it doesn't cost your action.

It might even work on Starvipers - you could have Xizor in the Virago, and two Black Sun enforcers with Pulsed Ray Shields and lob one damage at each of them (if you get attacked twice), knowing they can recover it.


HWKs with TLTs and feedback arrays will probably like them too; ships with TLT, feedback, and PRS gives you four TLTs, but with several feedback arrays covering the blind spot, and the ability to recover the damage you've just self-inflicted (taking two ion tokens in a turn doesn't matter to a ship, after all...).




Arc Caster is.....largely scyk only. Because anything with a 3-dice attack could already deliver a 4-dice range 1 shot, and the scyk is the only 2-dice cannon carrier.

The "splash damage" effect is okay but not devastating. Yes, you can make a 'heavy swarm' (an archetype I keep talking about) with five cartel spacers with pulsed shields, arc caster and heavy scyk, but you could deliver pretty much the same firepower, at a higher pilot skill, at longer ranges, without needing recharge options, with strikers.


Slightly irked at the "scum and rebel only" - because those cards would be beautiful on TIE/d (arc caster) and TIE/fo (pulsed ray shield).

 
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Michael Van Biesbrouck
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locarno24 wrote:
Arc Caster is.....largely scyk only. Because anything with a 3-dice attack could already deliver a 4-dice range 1 shot, and the scyk is the only 2-dice cannon carrier.


Not true! The YT-2400 could pack one of these, possibly even as a turret.

Extreme hit-and-run build:

Inaldra — M3-A Interceptor 15
Fearlessness 1
ARC Caster 2
Pulsed Ray Shield 2
"Heavy Scyk" Interceptor (Cannon) 2
Ship Total: 22

 
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Henrik Johansson
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Soooo... Genesis Red...
GR has an evade token befor takeing a TL (perhaps from equiping PTL and doing an evade action first).
GR aquires a TL on a ship with no evade tokens.
GR spends enternity piling up ever more evade tokens as the number of them never becomes equal to the number on the target...
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