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Subject: Favorite Euro combat system? rss

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K S
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I don't mean to get too far into the weeds of genre definitions, but I was just thinking about how most focus on combat systems tends to focus on Ameritrash or, of course, wargames. I was wondering what are some of your favorite Euro-style combat systems.

While both Eclipse and Dominant Species have been called "hybrid" Euros, it seems to me that the combat in DS is much more "Euroey", and I think I like that about it.
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Brad Keusch
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The combat in Inis is very deterministic, but still offers the defender a choice, and is related to hand management of cards that let you do literally everything else in the game. It's tight and delicious.
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Greg
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While technically a wargame, I find the combat system in Sekigahara: The Unification of Japan to be somewhat euro-y and simply one of my favorite combat systems period. It revolves around what the designer refers to as "one-sided uncertainty," meaning you know exactly how much power you can generate, but you are uncertain of what your opponent can.
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Rich Shipley
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Peter Collins
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Euro combat system.

Isn't that an oxymoron?
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Curt Carpenter
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anatana wrote:
The combat in Inis is very deterministic, but still offers the defender a choice, and is related to hand management of cards that let you do literally everything else in the game. It's tight and delicious.

I can't stand the combat in Inis. Although to be fair, there's not much about Inis that I can stand.
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John Gerritsen
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The cube tower in Shogun / Wallenstein is great. Both sides chuck their army cubes into the tower and wait to see what comes out the bottom.
Any cubes stuck in the tower will likely be dislodged in a later battle so a loss in one round can prime a victory in another.
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Rob Hart
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A Few Acres of Snow's "combat system" for resolving a siege on a location is pretty freaking great.
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Tyler Brown
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I like the combat system in Stronghold. Very deterministic with just enough hidden information to stay interesting. The idea of losing/winning one key battle by enough being all it takes to end the game makes the combat that much more interesting.
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Joe B
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Raubythyme wrote:
A Few Acres of Snow's "combat system" for resolving a siege on a location is pretty freaking great.


+1

came here to say this.
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Russ Williams
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Simple deterministic elimination is time-tested and works well in many euroish games, e.g. the light wargame 2 de Mayo, the hard-to-classify abstract-euro-wargame Neuroshima Hex!, and the hut elimination in Clans. Also in certain Military worlds of Friese's 504.

Lord of the Rings: The Confrontation has 2 characters fight via their printed combat strength + simultaneously chosen combat value cards, high total beats low total. (If I recall, that's how Dungeon Twister works too, but it's been a very long time...)

Combat in Drako is card driven: dwarfs can play cards to melee attack or shoot, and the dragon can play cards to physically attack or to breathe a line of fire. Each attack card tells how much damage that particular card does. In both cases the defender can play cards to completely defend against one attack. Simple, fast and fun.

PeteyWA wrote:
Euro combat system.

Isn't that an oxymoron?

Only the fourth comment. I wondered how quickly that one would come...
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Jeff Warrender
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I very much like the "modified Stratego" approach of Lord of the Rings: The Confrontation.

Not technically a Euro but Dune's gives agonizing decisions, maybe that's Euro enough if you squint at it?
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Curt Carpenter
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Great combat in Euros:
Reef Encounter
Domaine
Rheinelander
Tigris & Euphrates
Fealty
Barony

Although you have to squint a bit to call some of these "combat" games.
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Walt
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Antike/Antike II and I presume Antike Duellum.
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David Brain
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john gerritsen wrote:
The cube tower in Shogun / Wallenstein is great. Both sides chuck their army cubes into the tower and wait to see what comes out the bottom.
Any cubes stuck in the tower will likely be dislodged in a later battle so a loss in one round can prime a victory in another.
The amusing ashtray in Andromeda is quite good fun in a similar "perverse probability" effect (in that you can practically guarantee that when you've got ten cubes in there and your opponent has one, it will be theirs that comes out first...)
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K S
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I also like the combat in Tigres & Euphrates, Curt. And Shogun/Wallenstein also look like fun games to give a try.

I hadn't really heard about a lot of the other games on this list, so thanks to everyone for bringing some interesting games to my attention!
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Cagey McCageface
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Mine is Polis: Fight for the Hegemony
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Timmi T.
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Game of Thrones
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Curt Carpenter
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Stannis the King wrote:

That gets my vote for least favorite. And more generally, blind bidding in general where losers also pay their bid. In this case, you're effectively blind bidding with your combat cards.
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Wim van Gruisen
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Not a eurogame? What do you mean, not a eurogame? The game was even published by a company called 'Eurogames'!
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Larry L
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curtc wrote:
Stannis the King wrote:

That gets my vote for least favorite. And more generally, blind bidding in general where losers also pay their bid. In this case, you're effectively blind bidding with your combat cards.


Since Dune, blind bidding in combat is one of my favorite mechanisms.
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Mark C
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Maria is elegant, thinky, and models the willpower of a long war campaign with simple mechanics.
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K S
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curtc wrote:
That gets my vote for least favorite. And more generally, blind bidding in general where losers also pay their bid. In this case, you're effectively blind bidding with your combat cards.

May I ask what it is about the kind of combat that you describe that you dislike it so much?

Also, sidenote, I haven't played Game of Thrones, but doesn't it look kinda...Ameritrashy?
 
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Cris Whetstone
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This is sort of like asking for the most fuel efficient large SUV.
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K S
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WetRock wrote:
This is sort of like asking for the most fuel efficient large SUV.

If I take your meaning correctly, you think that Euro mechanics all treat combat poorly and there's not much reason to compare them?
 
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