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TKG ARENA: Shrine Wars» Forums » Strategy

Subject: Shrine War strategy discourse rss

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Angela Z
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(self-made oinks as representation for playing and discourse purpose only)


1. As the first player of the game, it would be wise to bid 10 oinks for his or her turn to reveal an additional card from the deck. If a similar element card is shown, he or she would win the bid straight away with just 10 oinks played as players have an equal number of 10 oinks for each element from the start of the game.

This however depend on luck as the second card might be of a different element and thus the next player might be able to bid 20 oinks of two different elements to win an additional third card if the element is the same as any of the previous two.

Winning bids and earning cards early is important and beneficial for players who would like to accumulate more oinks throughout the game. As players get to acquire the oinks after each successful bidding is completed by their opponent, owning cards that have different face values would increase their chance of sharing the oinks or even acquiring all of it.

2. Whenever there is a chance to acquire cards with the same face value, win the bid. It is crucial for winning more points as two cards of the same face value count as 4 points, while three cards and four cards of the same face value count as 9 and 16 points respectively. However, this depends a little on luck and the amount of different oinks in your hand when the card is placed for bidding. In many cases, your opponents would try their best to prevent you from winning a same face value card as they know that the winning points for pairs, triplets and quartet would increase the chance of winning significantly.

3. Bid cards with more than and not equal to 10 oinks such as 11, 12 etc. When you bid with a last digit value not equal to 0, an additional card would not be open. This can increase your chance of winning the card that you want when you have many oinks of that element.

Even if you do not win the bid as your opponents successfully open an additional card after bidding at 20 for example, this move can already sabotage your opponents to bid with high amount of oinks while getting lesser cards and lesser winning points.

4. Keep track of the cards leftover in the playing pile. This is important especially towards the second half of the game as bidding would usually gets higher with players bidding with more oinks of different elements that they have acquired throughout the game.

When you get the chance to share the oinks paid for the successful bidding by your opponent first (due to the clockwise order rule), it would be wiser for you to take oinks that have more cards left over in the playing deck so that you can use it to bid when the cards are out. The last few players would be at a disadvantage as they might not be able to choose the oinks they want or are left with oinks that can no longer be played as the playing deck no longer have cards of that elements.

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