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Subject: Quick review for a great mid-filler dice chucker rss

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Arthur chang
United States
TUSTIN
California
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Ok I just made up mid-filler…not sure if it is a proper term but this game will run about 30-45 min (just as the box stated). We played one game with the base set and another with the Poker expansion.

Quick overview of the game:

The first player to reach the rank of Marshall wins the game, and players advance by turning in bandits that they’ve captured.

There are 2 decks: the main play deck which contains bandits to capture and event cards, and the store deck with boosts you can purchase.

Each player’s turn starts with the option to purchase a store card (using captured bandit cards which have dollar values on them, or other event cards that have been won).

Then the player draws a card from the main deck and either attempts to capture a bandit or resolve an event. Capturing a bandit consists of rolling the dice to match the suits on the card, which have varying levels of difficulty.

Advancing in rank and store boosts also assist in the rolls.

The push your luck element comes in after you capture a bandit. You can attempt to capture another. But if you fail capturing the subsequent bandit you lose all bandits that were won this turn (as they have not been "jailed" yet), and also some event cards will also cause you to lose non-jailed bandits.

The poker expansion introduces event cards that stop the game to play a quick hand of poker (of varying styles) for more loot. This actually didn’t add more time to the game -- partly as we had the rules down well but also luck of the rolls.

The theme is integrated perfectly, and there’s just enough decision making vs luck that you’d expect in this level of game. Highly recommended for any gamer interested in a filler game of this size.
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Neil Wilson
United Kingdom
bristol
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A very fair review. My only issue is that I wish the Hearts and Diamonds were red on the dice and cards - that would have made playing a lot easier
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