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Empires of the Void II» Forums » General

Subject: Any comparison to Xia and others? rss

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Fed Aykin

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Okay, I'm sure it's obvious that these are wildly different games, but then again, they bear some degree of similarity as well. I have yet to play any space 4x(ish) games whatsoever, but it's a genre that interests me a lot as a science fiction fan. I actually received the new Star Trek Ascendancy for Christmas, but I'm trying to wait for at least one more race to come out so I can play it with four players.

Another game I've become very interested in recently is Xia. I love the whole concept, and the "sandbox" nature of the game. That said, I would certainly be willing to own all three of these games if they are sufficiently varied, and I assume they are. Any thoughts?

Btw I'm very well aware of who Ryan Lauket is. I'm very interested in the storytelling and art in his games, although I (perhaps wrongly) perceive that they are more Euro in nature, which is usually not to my taste. That said, I would definitely like to try one or more of his games one of these days.

Thanks in advance!
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Big Tom Casual
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Xia is one of my wife and my favorite games. It definitely has a sandbox nature, fantastic sci-fi immersion, and is absolute component porn. I couldn't recommend it more. It is, however, all about your one specific ship, lots of luck and dice chucking involved, you can easily avoid other players all game and just do your own little pickup and deliver thing, and the best stories come from stuff the players do. The actual missions and stuff are mostly just vehicles to get points and cash, they in themselves don't make much narrative.

Empires is looking to be much much more full of living environment. The game will be doing lots of stuff on its own, the universe around you evolving and changing, and the missions and events look much more involved and pervasive. This also looks like players will interact with each other much more. There isn't nearly as much luck in this one, the mechanics all seem a little tighter and more elegant. This also has a really involved cardplay element and diplomacy stuff going on that Xia doesn't get into at all. There is also area control stuff Xia doesn't do, unit recruitment, buildings to construct etc

I am a massive fan of both designers, I firmly believe you can't find better people making products you can support. I have every intention to purchase every expansion either game ever releases. And I'm not a big spender, we spend $100 or less on gaming in a year.

I say support Empires now, help it reach some stretch goals and get yourself the exclusives. But definitely put Xia on your Christmas list. It is a treasure as well.

Cheers
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Jeffrey Secrest
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Xia focuses a lot on ship construction and uses a Tetris tile mechanism for it. In Xia many actions are resolved using various dice and result lists as compared to Empires of the Void where six siders are used to mostly resolve combat and diplomacy. Xia has a more gamey feel/look compared to EotV II's immersive/thematic look and play. EotV II uses a deck of cards as a timer and Xia is more open ended. EotV II has a follow mechanic so player engagement is higher. EotV II has a considerable civilization building aspect that Xia does not. Xia has hexes and EotV II has point to point movement.
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Bryan K
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Similar to Xia:
There are missions to complete
Space theme
Multiple paths to victory
Combat
An occasional NPC might show up

Other than that, it's a pretty different animal. Think of it like an area control game with story elements and multi use cards. Like Glory to Rome, Above and Below, and Kemet all Had a baby in space, called EotV 2.
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Big Tom Casual
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ZombieDad2 wrote:
Like Glory to Rome, Above and Below, and Kemet all Had a baby in space, called EotV 2.


Whoa. Progressive.

Just like our polygamous space future
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Peter Strait
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CasualToast wrote:
ZombieDad2 wrote:
Like Glory to Rome, Above and Below, and Kemet all Had a baby in space, called EotV 2.


Whoa. Progressive.

Just like our polygamous space future

You know, honestly, it looks a lot more like the lovechild of Merchant of Venus and Scythe. I really don't get a GtR vibe, following of others' actions notwithstanding.
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Mick Whyte
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Xia's Dice movement system drove me insane. I literally rolled 1 and 2s for an entire game and couldn't get anything done. So the fact dice is only used on combat gives a lot of extra points to EOTVII

To be honest this game is clearly closest to Eclipse the modified dice combat, movement, the way the player boards are structured and modular board (well not any more :what.

Also before the changes to the board it actually looked a lot like Quantum and without the cards its very similar combat system. In fact I was a little bummed when he went back to fixed board because it looked streamlined, interesting and different from all the clutter of most 4x games making the event cards more important.

I personally think the new board suffers from "word clutter" ;-)
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Jonathan Hirsch
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Mick, don't forget the board now has modular planet tiles. It's looking like a great solution so we get both the big, dramatic board on the table and flexibility in where the planets will end up.

Also, the board is 22x23. That's massive. It will leave plenty of (wait for it) 'space' so that the board doesn't feel cluttered. Given his track record, the one thing I'm sure of is that the aesthetics of this game will be (here it comes) 'out of this world'.
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Samuel Helderman
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No pun intended
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