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Warhammer Quest: Silver Tower» Forums » Rules

Subject: When a tile dissapear... rss

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I´m reading the rulebook

-At the end of turn, some chamber tiles dissapears, this causes a new exit appears.

-I must divide in two the exploration deck?¿














PD: Sorry about my english
 
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Dan Kochis
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No, I do not believe that you need to divide the exploration deck due to vanishing chambers. The exploration deck should only be divided when you explore a new chamber that has three main portals. Remember to deal from the bottom of the deck when you divide.
 
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Ardos wrote:
No, I do not believe that you need to divide the exploration deck due to vanishing chambers. The exploration deck should only be divided when you explore a new chamber that has three main portals. Remember to deal from the bottom of the deck when you divide.


Thanks!

So ... you can not go back? What is the purpose of quit the distant tiles?

And another question... when all heroes have 4 wounds, the adventure is over?
 
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Kevin Outlaw
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valdovosport wrote:
Ardos wrote:
No, I do not believe that you need to divide the exploration deck due to vanishing chambers. The exploration deck should only be divided when you explore a new chamber that has three main portals. Remember to deal from the bottom of the deck when you divide.


Thanks!

So ... you can not go back? What is the purpose of quit the distant tiles?

And another question... when all heroes have 4 wounds, the adventure is over?


The game ends when all the heroes are grievously wounded at the same time (i.e. they have been removed from the board).

You have to take five wounds to be grievously wounded (or your hero has to be on a tile that gets removed from play).

Vanishing chambers has multiple benefits:
Keeps the board size small
Means you don't have to do a massive backtrack if you took a wrong turn
Creates risk if the heroes become too spread out.
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RedMonkeyBoy wrote:
valdovosport wrote:
Ardos wrote:
No, I do not believe that you need to divide the exploration deck due to vanishing chambers. The exploration deck should only be divided when you explore a new chamber that has three main portals. Remember to deal from the bottom of the deck when you divide.


Thanks!

So ... you can not go back? What is the purpose of quit the distant tiles?

And another question... when all heroes have 4 wounds, the adventure is over?


The game ends when all the heroes are grievously wounded at the same time (i.e. they have been removed from the board).

You have to take five wounds to be grievously wounded (or your hero has to be on a tile that gets removed from play).

Vanishing chambers has multiple benefits:
Keeps the board size small
Means you don't have to do a massive backtrack if you took a wrong turn
Creates risk if the heroes become too spread out.


Thanks
 
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Michael Off The Shelf Board Game Reviews
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RedMonkeyBoy wrote:
valdovosport wrote:
Ardos wrote:
No, I do not believe that you need to divide the exploration deck due to vanishing chambers. The exploration deck should only be divided when you explore a new chamber that has three main portals. Remember to deal from the bottom of the deck when you divide.


Thanks!

So ... you can not go back? What is the purpose of quit the distant tiles?

And another question... when all heroes have 4 wounds, the adventure is over?


The game ends when all the heroes are grievously wounded at the same time (i.e. they have been removed from the board).

You have to take five wounds to be grievously wounded (or your hero has to be on a tile that gets removed from play).

Vanishing chambers has multiple benefits:
Keeps the board size small
Means you don't have to do a massive backtrack if you took a wrong turn
Creates risk if the heroes become too spread out.


And to add on there is a scenario where you need to get in to a target then get back out. Without spoiling too much it means the exit is different from the entrance.
 
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