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http://www.cephalofair.com/2015/03/lets-talk-miniatures.html
As one does I've been reading through Isaacs old posts on his webpage and in reference to Gloomhaven back in 2005 I read an excerpt that made me laugh and I wanted to share with everyone, it's at the bottom of the article linked above.
Quote:
The other thing to consider with tactical combat miniatures games is that miniatures inherently limit game play. Depending on the company’s budget and the price of the game, you’re usually looking at under 10 different types of enemies that players can fight in the game. Even in Descent 2nd Edition there were only 9 monster types in the base game. And then the player ends up having to shell out more money for expansions to get more variability to the monsters. Because nobody wants to fight the same monster types over and over.
In Gloomhaven, I’m intending on giving players 70+ scenarios to play in the box. If the monsters were miniatures, I’d only be able to have a small number of monster types, and that would get boring very quickly. I never want component concerns to limit game play, so I’ve decide to not do miniatures for monsters. It would be totally awesome if I could, but then the box would weigh 15 pounds and cost $200, which just isn’t practical.
Oh Isaac, could you imagine if you had plunged head first down that rabbit hole how large a game it would have been! Something to consider for Aprils Kickstarter perhaps?