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Latrunculi XXI» Forums » Rules

Subject: Inspiration for Latrunculi XXI's locked "pawns" rss

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Jose Carrillo
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The idea behind rules 10 (block or lock) and 11 (move to capture) is actually inspired from chess. Look at the two diagrams above.

Note the two pawns in the chess board at h4 and h5. These two pawns are blocking each other's path, and therefore cannot move. Similarly the two soldiers (or pawns) in the Latrunculi board at j4 and j5 are locked in a combat with each other, and likewise cannot move (rule 10).

Now look at the two pawns in the chess board at b4 and b5. They are also blocking each other and cannot move forward, however the white b4-pawn is still able to move to perform a capture: b4xc5. This move removes the blockage and frees the black b5-pawn, who will be able to move in the next move.

Similarly, in the Latrunculi board, the soldiers at b4 and b5 are locked in a combat, and cannot move (rule 10). However (just like in the chess board) the white b4-soldier is still able to move to perform a capture: b4-e4xf4 (rule 11). This move ends the combat and frees the black b5-soldier (just like in chess), who will be able to move in the next move.
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