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Subject: Thieves combo rss

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Kasper Kristensen
Denmark
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Does anyone know any good combos for thieves?
 
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Mike Czerniewski
United States
Overland Park
Kansas
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In my 100 game challenge, Thieves have won when paired wwith:

- Pirates (this combo won twice)
- Cyborg Apes
- Dinosaurs
- Orcs
- Mythic Greeks
 
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Jay Young
United States
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Virginia
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My FAVORITE combo in the game would be Theives + Dwarves. VERY versatile and you can play several different ways. As long as faries or any action destruction factions are in the game you can play focusing on dwarves and play on minion actions.

Let's say Faries are in the game then you could focus on either the "fence" strategy or the "Cat Burglar" Strategy. Fence is pretty straight forward, focus on spreading your minions pretty far and dont worry about being 1st on any base and get most of your points from fence and other similar cards.

The "Cat Burglar" strategy (my personal favorite) is to save Cat Burglar in your hand until you have 8+ Treasures in your hand, basically any card that is not a treasure or Cat Burglar discard. When you drop Cat Burglar you will have an 11+ minion on the field and you can keep the treasures in your hand which works REALLY well with "Potion of Halitosis". Another nice point with this is when you use Potion of Halitosis you can recover it with Gold Digger
 
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Kasper Kristensen
Denmark
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Interesting. I will have to try those combos. I've only recently bought the munchkin expansion and are trying to figure out the best combos. Some are just hard to get a good grip of. Another faction i haven figured out yet is clerics. Seems like such a random-faction that relies too heavily on chance.
I have found elves/kitty cats to be a real funny combo if you just like pissing your opponents off plus it works really well. Steal all your opponents ressources is the theme here.

Strongest combos imao:
mages/ghost
Halflings/mythical horses
 
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David Lee
United States
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Try Clerics+Kitties for an excellent combo. It allows you to recover your Cats (whose abilities are vital), and lets you break bases after taking control of enemy minions via Good Habits/Join the Club. By making everyone +1, it often provides the burst you need to break the base, and since you've taken control it usually gives you first because of the swing in points.
 
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Andre Oliveira
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Zombies allow the recursion of master thief and car burglar.
Super heroes have stronger recursion and the ability to summon master thief.
 
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Jay Young
United States
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Virginia
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Ptitmxz wrote:
Interesting. I will have to try those combos. I've only recently bought the munchkin expansion and are trying to figure out the best combos. Some are just hard to get a good grip of. Another faction i haven figured out yet is clerics. Seems like such a random-faction that relies too heavily on chance.
I have found elves/kitty cats to be a real funny combo if you just like pissing your opponents off plus it works really well. Steal all your opponents ressources is the theme here.

Strongest combos imao:
mages/ghost
Halflings/mythical horses


The best Cleric combo I have found involves around HEAVY set up factions.

1 your opponents cannot have any destruction of action/ minion or return to hand/ deck cards.
2 focus on using Deep Friar and Bin and Gone to keep your set up minions alive and scoring multiple bases during 1 turn.

Factions that pair well would be Giant ants, Cyborg Apes, Dwarves/ Theives to an extent. Basically any faction that you can get a single minion really boosted OR a faction with a single minion you want to stay on the field such as Misktaonic's Professor
 
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Kasper Kristensen
Denmark
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i tried cleric + elder things keeping your elder thing in play after base scores is really good
 
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Jay Young
United States
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Virginia
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Ptitmxz wrote:
i tried cleric + elder things keeping your elder thing in play after base scores is really good


Awesome! Not only is that a nasty combo, being able to recycle migo and byakee with cleric cards.... oh god XD
 
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