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Subject: ticket to ride BROKEN! rss

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William Burke
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I played ticket to ride years ago and wasn't a fan. I bought the app to try and figure out why people like it. It was kinda fun once I got the hang of it but I developed a strategy that seems to break the game. Let me know if you think it breaks the game. [the original ticket to ride]

1) You take the two lowest valued secret victory points.

2) You only grab cards from the unseen deck. This is to give you a chance to gain a wild card plus an additional card.

3) You DO NOTHING and only grab two cards a turn until you have 43 cards.

4) You connect your highest valued secret vic if you can. If it is convenient you connect the other.

5) You dump as many cards a turn on the biggest lines in the game. This yields you the most points and gets rid of your trains quickly.

6) You spend all of your 43 cards. You have 2 wagons left its the last turn... you win.

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Mindy Basi
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Meanwhile, other people are collecting cards, building routes, and blocking you.

Sounds like you might be misunderstanding a rule, or playing with unskilled players.
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Alex Norris
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Or another person plays all of their trains while you are left holding cards
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William Burke
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its not possible since what I described is the fastest possible way to end the game.
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Olli Juhala
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Petting Zoo wrote:
its not possible since what I described is the fastest possible way to end the game.


And what happens if the big routes are built by the time you start spending your cards, and you are stuck building random short routes?

This is the us map, I assume?
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Jonathan Challis
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Drawing unseen, and not laying anything until the end is the best way of playing. Even more boring than an already boring game, but it does yield the highest win chance.
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Petting Zoo wrote:
I played ticket to ride years ago and wasn't a fan. I bought the app to try and figure out why people like it. It was kinda fun once I got the hang of it but I developed a strategy that seems to break the game. Let me know if you think it breaks the game. [the original ticket to ride]

1) You take the two lowest valued secret victory points.

2) You only grab cards from the unseen deck. This is to give you a chance to gain a wild card plus an additional card.

3) You DO NOTHING and only grab two cards a turn until you have 43 cards.

4) You connect your highest valued secret vic if you can. If it is convenient you connect the other.

5) You dump as many cards a turn on the biggest lines in the game. This yields you the most points and gets rid of your trains quickly.

6) You spend all of your 43 cards. You have 2 wagons left its the last turn... you win.



I think this can and does work in 2 player games. I would not do it with a full compliment though, because your routes will be taken.
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John E
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I think you guys are missing that he is talking about playing the app. What I didn't see is whether he means playing against the AI or not. If yes then maybe you can do that against the AI every time and win but I don't think you'd be able to do that against human players after they caught on to what was going on (just a guess though, haven't tried or seen anyone try what you are describing).
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Alextnorris wrote:
Or another person plays all of their trains while you are left holding cards


How is this even possible? Where did they get their cards from, or are they just cheating and start with 20?
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John
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Yeah, I just did this strategy against 4 easy computers. Connected both tickets, ended the game with 2 trains left. Came in 3rd. Had 92 points, winner had 116.
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William Burke
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Thats strange, because I keep winning with this strategy. Honestly I am a little disappointed. I also won online.
 
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William Burke
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Somebody agrees... I am not alone.
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Olli Juhala
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Petting Zoo wrote:
Somebody agrees... I am not alone.


I don't think there is an opinion on the internet you couldn't find someone agreeing to.
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William Burke
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its the us map. but the other players tend to be busy. leave the big stuff for mid game by mid game I have my cards.
 
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Laura Blachek
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Morph Mode wrote:
I think you guys are missing that he is talking about playing the app. What I didn't see is whether he means playing against the AI or not. If yes then maybe you can do that against the AI every time and win but I don't think you'd be able to do that against human players after they caught on to what was going on (just a guess though, haven't tried or seen anyone try what you are describing).


I have. A large hand of cards provides enormous flexibilityy, but the cost is losing any routes that your opponents decide are vital to them while you're busy drawing up.
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Andreas Krüger
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How can 43 random cards be better than 43 well selected cards, and how can 43 random tracks be better than well selected, long connections?

Also: Which player will win if all try this strategy? How could a smart player improve the score?

TTR is certainly not the deepest game in the world, but there are still decisions to make.
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Chris Kohlman
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I understand what he is saying. On the two player AI, this is the strategy that the toughest AI player utilizes. I beat him about 70% of the time.

So no, it isn't broken but an effective strategy against mindless opponents. Try doing that against a human player that sees that and it'll be a different story.
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Rex Stites
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Thamos von Nostria wrote:
How can 43 random cards be better than 43 well selected cards, and how can 43 random tracks be better than well selected, long connections?

Also: Which player will win if all try this strategy? How could a smart player improve the score?

TTR is certainly not the deepest game in the world, but there are still decisions to make.


I haven't played TTR in quite some time and never played it much. But I think the theory is that gathering random points to end the game in the quickest manner possible is better than trying to optimize points in other ways. In essence, the "random" strategy ramps up and ends the game before well-thought optimized point collection has time to work.

I wouldn't be surprised if such a strategy works against players who have never seen it, but once players can recognize the strategy and adjust their own strategy to a shorter game, that the odds move back to something more neutral.
 
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Dan B.
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...meanwhile everyone you're 'playing' with thinks not so pleasant thoughts about you and never play a game with you again since you've decided 'cleverness' over fun.

Also, think method barely works against terrible bots. Even the best bots are absolutely horrible.
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Rex Stites
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dannydeuce wrote:
...meanwhile everyone you're 'playing' with thinks not so pleasant thoughts about you and never play a game with you again since you've decided 'cleverness' over fun.


A design shouldn't rely on players to consciously forego optimum strategy to ensure the game gives everyone an equal shot and is therefore "fun." That is essentially the definition of a broken game.
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William Burke
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Thamos von Nostria wrote:
How can 43 random cards be better than 43 well selected cards, and how can 43 random tracks be better than well selected, long connections?

Also: Which player will win if all try this strategy? How could a smart player improve the score?

TTR is certainly not the deepest game in the world, but there are still decisions to make.


Random cards are better [according to my theory] because it yields a chance to get a wild card plus one additional card.
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Olli Juhala
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rstites25 wrote:
dannydeuce wrote:
...meanwhile everyone you're 'playing' with thinks not so pleasant thoughts about you and never play a game with you again since you've decided 'cleverness' over fun.


A design shouldn't rely on players to consciously forego optimum strategy to ensure the game gives everyone an equal shot and is therefore "fun." That is essentially the definition of a broken game.


A casual, family-oriented game accessible to players of different skill-levels is also by design not meant to withstand assault by obsessive players placing personal success over enjoyable social activity.
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Chris Talmadge
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Petting Zoo wrote:
Random cards are better [according to my theory] because it yields a chance to get a wild card plus one additional card.

Just the "chance to get a wild card". Actually, two chances. Drawing face up, you're getting the additional card anyway.
 
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Andreas Krüger
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rstites25 wrote:
Thamos von Nostria wrote:
How can 43 random cards be better than 43 well selected cards, and how can 43 random tracks be better than well selected, long connections?

Also: Which player will win if all try this strategy? How could a smart player improve the score?

TTR is certainly not the deepest game in the world, but there are still decisions to make.


I haven't played TTR in quite some time and never played it much. But I think the theory is that gathering random points to end the game in the quickest manner possible is better than trying to optimize points in other ways. In essence, the "random" strategy ramps up and ends the game before well-thought optimized point collection has time to work.

I wouldn't be surprised if such a strategy works against players who have never seen it, but once players can recognize the strategy and adjust their own strategy to a shorter game, that the odds move back to something more neutral.


Well, sure, if you are the one who ends the game you will be the one who had most scoring opportunities. So you should try to do that. But I don't think 43 random cards are the best way to do it.
 
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William Burke
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kohlhatter wrote:
I understand what he is saying. On the two player AI, this is the strategy that the toughest AI player utilizes. I beat him about 70% of the time.

So no, it isn't broken but an effective strategy against mindless opponents. Try doing that against a human player that sees that and it'll be a different story.


What will be different? Whats the counter other than doing the same strategy.
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