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Unfair» Forums » Variants

Subject: Game Changer Ideas rss

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Guy McCann
United States
Lexington
South Carolina
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Unfortunately, I haven't gotten a chance to really get as many plays in as I would have liked, but I have already started thinking of come Game Changer concepts I'm considering trying out.

1.) "City of Chaos" - During setup, take one of the Funfair City cards aside and shuffle the remaining Funfair/Unfair City cards together. Place the Planning Office Closed card in its usual place 4 cards from the final round. Place the Funfair City card that was set aside on top of the City Event stack. For some added excitement, sleeve the City Event cards into opaque sleeves!

2.) "Franchise Wars" - [Requires 4 or 6 players] Players separate into teams and are seated opposite each other. Money is shared among the Teammates, so any purchases are paid for from this pool (and should probably be talked over). Teammates may play Park Cards in any Park belonging to their team. Event Cards may be played on Teammates if desired. Blueprint Cards may NOT be traded among the Teammates.
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Cole Feeser
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Your idea for a team variant is definitely solid but I'm not so sure about your "City of Chaos" idea. I mean you are definitely smart for making sure that the first card is a funfair card but that doesn't mean the very next card can't then be an unfair card that may potentially undo everything you just did in the first round. I suppose if you REALLY want an extra mean game that would certainly do it for you.

Again your team variant idea is solid although I'm not exactly sure if Unfair supports 6 players. I suppose technically it can since there is 6 theme packs available in the base game but the rules only really ever mention adding a 5th player. The only reason I could think of why 6 players may not work is because certain blueprint cards may require certain upgrades (like a theme upgrade) that are limited in number and thus could be hard to get when you've got 5 other players who can potentially deny you what you want. Of course if you are doing a team variant (2 teams of 3 or 3 teams of 2) then you can rely on your teammate to help you get some of those more limited upgrades since you can essentially share park cards.

I think with a little playtesting to make sure nothing is majorly broken by doing the team variant that this variant could very easily be implemented into the first expansion for sure!
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Désirée Greverud
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there was discussion during the KS campaign about shuffling up the Funfair & Unfair city cards. What ends up happening is that without a solid 2 to 3 rounds (at least) to get your economy going before you start getting hit with unfair cards, it becomes very difficult to get anything built. The first few Funfair rounds give you time not only to get some building done, but to build up some defenses (either staff or time to gather Event cards).

You can try it, but I (and others who had this discussion previous) don't think your game will be as satisfying since the risk of getting smacked down early is too great.
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Guy McCann
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Lexington
South Carolina
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As to the Team game, I added the 6 player on the off chance people would actually try it with 6.

For the first one, I did intend it to be potentially challenging. In retrospect, I can imagine it could really frustrate players that aren't more familiar with the game and should only be done with experienced players. It could probably do with some more thought power put into it.
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Joel Finch
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Carindale
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We've tried a team variant with 4 players, teams of 2, where the main gate is shared and each player builds their own section of park to the left and right of it. Capacity and income is still separate for each park section, but blueprints can be completed across the combined park. (This makes some much easier, and some much harder!)

Defenses can also be shared - that is, your teammate can block attacks which affect your park, and has incentive to re-open attractions for you, etc.

Note that this hasn't had anything like enough testing for me to recommend it or make it official, I'm mentioning only that we've done it
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Pete Wrigley
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Team play would be awesome if you can figure it out Joel!
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Kate Finch
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As I recall, the team trial we did was good fun, but we only did it the once. The four of us agreed that it had merit, but we didn't get any further with it. I'm 95% certain that there will be an official teams variant at some point.
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Joel Finch
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I've seen a number of requests for a solo mode - rest assured it is on the list to work up an official version.

It sounds like a 4-player team mode might be well received also.

We're also trialing a mode to suit people who don't like destruction of their park buildings, but otherwise don't mind messing with their competitors.

The existing Game Changers let you start with blueprints as goals, and/or start with a super attraction built - are there any other considerations of that type you'd like us to investigate?

It's worth noting that Game Changers can be used in combination if you wish (though there's not much value is combining with School Vacation since it takes out all the cards the others adjust).

And I'm interested - has anyone played the School Vacation mode yet?
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