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Subject: Game design changes rss

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Joakim Schön
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What will the game design changes be in the new version of the game?
 
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Dan Williams
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Rule&Make have posted an article on their website that goes into some detail.
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Joakim Schön
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Ok. Seems like good things all of those.

•A new one-versus-many game mode with the new Wanderer character

•The “Fracture Event” round structure has been removed in favour of a streamlined single continuous game loop. This reduces ongoing set-up and keeps the pace fast and focused on the action.

•Players no longer play 4 actions in a round. Instead players can play the “Reset” action any time to return played actions back to their hand. Players will “desynchronise” over time, which adds to the tactical decision making, reducing the chance of accidental clashes.

•Players can now only hold a single unlocked Shard (formerly called Fragments).

•All of the action card abilities have been reworked to ensure every action is always useful.

•Most of the character abilities have been improved and rebalanced, supporting different combination of matchups to remain viable.
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Jan
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this all makes backers of the first edition much happier..
angryangryangry
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Joakim Schön
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spokosin wrote:
this all makes backers of the first edition much happier..
angryangryangry


Ask for a discount
 
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Jerad Clark
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spokosin wrote:
this all makes backers of the first edition much happier..
angryangryangry


You'd rather the game not be improved over time?
 
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Cindy M
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spokosin wrote:
this all makes backers of the first edition much happier..
angryangryangry


They're offering all KS backers of the first edition the new Entropy: Worlds Collide print and play for free.
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