Ways to Win The Elemental Kings
This strategy discourse will look at two ways to win the game. The first way is to reduce your opponent’s lives to zero. The second way is to make sure you have more lives remaining than your opponent and use up your deck quickly to end the game. The discourse also includes 2 special attacking cards, FROST FLAKE and PILLARS OF ICE.
#1: Reduce your opponent’s lives to 0
Figure 1: Special attacking card- FROST FLAKE
FROST FLAKE adds 2 damages to your attack hand damage so it is really powerful if your opponent is unable to defend it. I will consider a face value of 6 to be mid-range as there is a possibility that your opponent can defend it during a SOLO attack, wasting its special power. Thus, you should wait till you draw another card of face value 6.
Figure 2: Your current hand: 5, 8, 4, 6, 6
Let us take the above scenario as example. Your current hand consists of 5, 8, 4, 6, 6. Using a TWINS attack with two cards of face value 6, you can inflict 2+2 damages (total 4 damages) to your opponent.
Figure 3: Special attacking card- PILLARS OF ICE
PILLARS OF ICE adds an additional 1 damage for each ESBNER card involved in the same attack hand. Thus, its special power will only come into play when we use DOUBLE, COMBO, FLASH, SERIES or SUPER attacks. If you draw this special card early in the game, you should hold on to it as you may be able to carry out a DOUBLE, COMBO, FLASH, SERIES or SUPER attack later on.
If you draw this special card later in the game, it will be advisable to just use it as a SOLO attack and forsake its special power. It has a high face value and you are likely to be able to inflict 1 damage to your opponent. This is given that you have checked your discard pile and concluded that you do not have at least 2 sets of TWINS in your current hand and remaining deck.
#2: Make sure you have more lives remaining than your opponent and use up your deck
Figure 4: Your opponent has 3 lives remaining
Figure 5: You have 6 lives remaining
During your attack turn, when you realised that your deck is running out soon and you have considerably more lives than your opponent, you should quickly clear your current hand so that you can draw more cards after your turn. This can be done so by relying more on SOLO attacks. At this stage, the extent of damage to be inflicted on your opponent is not the main priority.
Figure 6: Your current hand: 3, 4, 6, 1, 8
Let us take the above scenario as example. Your current hand consists of: 3, 4, 6, 1, 8. You can check your discard pile to find out if there are any cards of the same face value not discarded yet; these cards are still in your deck. If ASHW, ESBNER and OHIF of face values 1 have been discarded, there is no reason to keep UKELELE of face value 1 on your current hand and you should use it as a SOLO attack. As it has a low face value, your opponent is likely to be able to defend it. Nevertheless, your main goal now is to clear as many cards on your current hand as possible.
Of course, it would be a bonus if you still have cards of the same face value in your deck. If two cards of face value 6 have been discarded, there should be 1 more card of the same face value in your deck. In this case, you should wait (not much longer as your deck is running out) so that you can inflict 2 damages to your opponent with a TWINS attack later on.
The Elemental Kings is a game of hand management. It is up to you to decide when to play your card(s) and when to hold on to them, to inflict the most damage to your opponent!