Mark Long
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There are several characters with the "Combat Optional" Rule. I have found that it is possible for you to fight the other monsters in the room ignoring the undead,in Makumba's case, but what about fighting just some of the undead and leaving the others?

For example: You are in a room with 2 undead and 1 animal. Can I choose to fight 1 of the undead and 1 animal and ignore the 2nd undead? (I understand that I could just fight the Animal and be done with combat)

What if it was 3 undead and I can only beat 2 of them. Can I choose to ignore just the 1 undead? Maybe in this case fighting all 3 would cause my death. Where if I only fought 2 I would survive to gain xp.

We decided that it made more sense to say you either ignore all monsters of a type or you fight them all.

Thoughts?
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Chuck Hurd
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Maxwell_Finn wrote:
We decided that it made more sense to say you either ignore all monsters of a type or you fight them all.

Thoughts?

This is how we've been playing. It seemed most balanced to us.
 
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Will M
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Maxwell_Finn wrote:
There are several characters with the "Combat Optional" Rule. I have found that it is possible for you to fight the other monsters in the room ignoring the undead,in Makumba's case, but what about fighting just some of the undead and leaving the others?

For example: You are in a room with 2 undead and 1 animal. Can I choose to fight 1 of the undead and 1 animal and ignore the 2nd undead? (I understand that I could just fight the Animal and be done with combat)

What if it was 3 undead and I can only beat 2 of them. Can I choose to ignore just the 1 undead? Maybe in this case fighting all 3 would cause my death. Where if I only fought 2 I would survive to gain xp.

We decided that it made more sense to say you either ignore all monsters of a type or you fight them all.

Thoughts?


I agree that it's you either ignore all monsters of a type or you fight them all. That's how I'll always play it.
 
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Jason Daniels
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I see it as optional per monster. Fight as many, or as few, as you want.
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Alvin Polanco
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The Boilerman wrote:
I see it as optional per monster. Fight as many, or as few, as you want.


I agree with this. If Combat with Undead is Optional, why shouldn't she be able to optionally pick and choose who she wants to fight.
 
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WD Yoga
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The Boilerman wrote:
I see it as optional per monster. Fight as many, or as few, as you want.

I also agree with this.
 
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Mark Long
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....and the dilemma continues. Unfortunately, the community is split on many rules.

I still feel if you attack 1 you would get the attention of all. To me, that fits thematically.
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Will M
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Yeah, I also feel that thematically it works better that way, and as Chuck says above, if you're allowed to pick and choose the ability would be very powerful (too powerful in my book) as undead monsters in particular turn up quite a lot. Making it all or nothing means there is a more meaningful decision to be made one way or the other.

However, if there's an official word on this either way I'd go with the official word... Patrick?!...
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Jason Daniels
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I don't know that there needs to be an "official" ruling. Play which way works best for your group.
 
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Will M
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I'd like to know what the game designers intended this rule to mean, and I always do in cases of rule grey areas like this. It's not a rule I have too much passion about either way so I'm happy to play it as the designers intended.

But I can see what you're saying, and that's why I intend on playing it as I am unless I hear anything official.
 
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Mark Long
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I totally agree and we had a 3 to 1 vote on all or nothing but it would be nice to know if it was meant to be played the other way.

 
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Richard Castle
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I'm with the all or nothing approach - you either remain neutral to a type of monster or you make yourself their enemy.
 
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Patrick Matheus
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Juiz de Fora
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The intent on the original Masmorra was Fight all or ignore all.
I don't know how CMON will rule this out since they have final word on rules of this version.
I'm sory the wording gave room for either interpretation, probably my fault on this.
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WD Yoga
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PMatheus wrote:
The intent on the original Masmorra was Fight all or ignore all.
I don't know how CMON will rule this out since they have final word on rules of this version.
I'm sory the wording gave room for either interpretation, probably my fault on this.


Thanks, Patrick!
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Chuck Hurd
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PMatheus wrote:
The intent on the original Masmorra was Fight all or ignore all.
I don't know how CMON will rule this out since they have final word on rules of this version.
I'm sory the wording gave room for either interpretation, probably my fault on this.

Awesome! Thanks for weighing in Patrick. This is official as far as I'm concerned as we'll likely not hear from CMON on it.
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Mark Long
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PMatheus wrote:
The intent on the original Masmorra was Fight all or ignore all.
I don't know how CMON will rule this out since they have final word on rules of this version.
I'm sory the wording gave room for either interpretation, probably my fault on this.


Thanks Patrick!
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Will M
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PMatheus wrote:
The intent on the original Masmorra was Fight all or ignore all.
I don't know how CMON will rule this out since they have final word on rules of this version.
I'm sory the wording gave room for either interpretation, probably my fault on this.


Thanks - your word is good enough for me. Glad it is all or nothing as it makes more sense that way (to me).
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Friedmutant
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The Boilerman wrote:
I see it as optional per monster. Fight as many, or as few, as you want.


Another vote for this. The mobs are not coordinated in any way, and the rules make it clear that combat in a room with multiple monsters is always done one monster at a time (but with abilities stacked) in order of the player's choosing.
 
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Chuck Hurd
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Friedmutant wrote:
The Boilerman wrote:
I see it as optional per monster. Fight as many, or as few, as you want.


Another vote for this. The mobs are not coordinated in any way, and the rules make it clear that combat in a room with multiple monsters is always done one monster at a time (but with abilities stacked) in order of the player's choosing.

You may have missed it but Patrick is one of the game designers.
 
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