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Frederic Romero
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Now that the project is almost complete it's time to reveal more details about the rules.

During setup you draw two objectives cards and then you deploy your units on the board by drawing the first 12 cards of your army deck, using the deployment rules.

Once it's done, you're ready for your first game.
At the beginning of each turn you must win the Initiative to have the right to play first. You do so by playing a Strategy card with a higher Initiative value than your opponent's this turn. You may also bluff by playing your Commander card who returns in your hand at the end of the turn.  The bluff card has an Initiative value of 0 but you don’t lose a Strategy card this turn, making this decision very important!
 
Starting with the first player, you’ll alternatively spend one of your three activations markers to Move; make Fire or engage a Mêlée combat.  During the game units will receive Casualty markers and if the total equals or exceeds its cohesion value then the unit is eliminated giving Victory points to your opponent.
Sometimes your units must make a Morale test and retreat in case of failure.
 
In Napoleon Saga many actions will require a successful test of one of the unit attributes.  For example, a unit that needs to pass a 7+ Morale test will roll a six-sided die and add its Morale score and compare the result to 7.
 
Each unit possesses four attributes, Fire, Mêlée, Cohesion and Morale. In addition to these, some of the units have specials skills and keywords.
When you Fire upon or enter in Mêlée your unit must success a 6+ combat roll.
In a case of a British infantry with a Fire score of 3, you need a 3 on the die to inflict one Casualty marker (3+3=6) but if the sum equals or exceeds 9 then you inflicted two Casualty markers.
Beware because entering a Mêlée is more dangerous since both players roll the die and take Casualty markers at the same time. Mêlée is an ongoing combat that lasts until one of the engaged units either retreat or in eliminated, a specific marker is set on the board to identify the two battling units.
You can fire with every unit in your army and shoot at a longer range with your artillery.
Movement is very tactical in Napoleon Saga, to avoid damage, to engage in a powerful charge with your Cavalry or to try to outflank your enemy and hit behind his battle lines.
Don’t forget, each action needs an Activation marker and you have only 3 !

As a General, you will give orders to your troops by the use of Strategy cards that can be played at specific moments during the game. They will allow you to get special actions, bonuses to your units, etc...

To win you need to be the first General with 10 Victory points at the end of a turn.
Eliminating units give 2 Victory points and achieving secret objectives during the game will give you more Victory points.
But if at the end of a turn your 1st Line has three empty slots (with no unit) then you automatically lose the game. It’s why movement are very important to refill empty slot or exchange positions with units whose had suffered many casualty.

I’m available to any questions.
Vive l'Empereur
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Marina SC
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Coincidentally, I had just checked this forum yesterday to see if there was any news, and then this appeared today! Glad to hear that the game is nearing completion

Can you talk a bit more about the Objective cards? eg. some examples of objectives, and how many there are? I am generally not a fan of secret objectives if they lead to situations where your opponent cannot reasonably guess what you want to do, and vice versa.
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W M
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What is the rule for squares?

Can you advance cavalry to force a square and then move artillery up to give cover to infantry?

Vive l'Empereur - who offered more freedom? Monarchs or Napoleon?
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Frederic Romero
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Hi Marina,

The Objective cards are secret goals that players try to achieve to score more victory points. The Objective card deck is common to both players.
At the beginning of the game, each players draw only 2 objective cards from 14 different.
Not Succeeding an Objective does not provide negative points and add 1 victory point in case of success on the 10 necessary for victory.

2 examples of Objective card:

Massacre: Score this objective when you have inflicted at least 4 Casualty markers on the same turn.

Breach the Center: Score this objective when your opponent has no units in two adjacent Center slots.

We will discuss more in details the Objective cards in an other post.
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Frederic Romero
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Hi W M,

In Napoleon Saga the main formation is considered to be “In Column”.
You can only change the formation of your units through the use of Strategy cards like “Line formation” or “Square formation” for infantry.

You cannot force your opponent to change formation...yet whistle
We have taken of course in account the flaw of such compact formation that is the square by giving a bonus to Fire roll against it, with your artillery for example.

Vive l'Empereur
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Marina SC
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Napoleon Saga wrote:
Hi Marina,

The Objective cards are secret goals that players try to achieve to score more victory points. The Objective card deck is common to both players.
At the beginning of the game, each players draw only 2 objective cards from 14 different.
Not Succeeding an Objective does not provide negative points and add 1 victory point in case of success on the 10 necessary for victory.

2 examples of Objective card:

Massacre: Score this objective when you have inflicted at least 4 Casualty markers on the same turn.

Breach the Center: Score this objective when your opponent has no units in two adjacent Center slots.

We will discuss more in details the Objective cards in an other post.

Thanks for the additional info! These kinds of of secret objectives sound reasonable to me, as they're things you would likely want to do regardless and it just gives you a small bonus for doing so
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Gilles Daquin
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looking forward to the kickstarter (avec tous mes encouragements )

A couple of questions to start with...

How adaptable is the game to miniatures and tabletop gaming?

What is the size of a unit card, battalion, regiment, brigade?

thank you

Gilles
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Frederic Romero
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Hi Gilles,

The game is meant to be played with cards so it can be used right out of the box. You can always use miniatures on top of the cards, the attributes will still be readable but you will lack a bit of space to put your casualty markers.

The size of a unit card represents regiments.

Thank you for your questions, if you have more I'm here to answer them
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Kirk Allton
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Just saw this in the banner at the top of the page. Looking forward to this one.

Will this be available in the US?
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Frederic Romero
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Hi Kirk,

Since the project is funded we can contact distributors to speak about the futur of the game.
Here the KS link if you whant to support us and have the KS exclusive the Prussian Army Deck !

https://www.kickstarter.com/projects/1502811376/napoleon-sag...

Best regards
Frédéric
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Kirk Allton
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I was wondering, it says in the rules that the game can either be a deck building game or historical scenarios provided. Can you give an idea of how the historical scenarios work? Does it have fixed terrain?
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Frederic Romero
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Yes you right Kirk, scenario give you a specific set up with fixed terrain. A specific army deck list and Strategy card to reflect the historical situation.
Of course the victory conditions can change from the rules.

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