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221B Baker Street: The Master Detective Game» Forums » Variants

Subject: movement variant rss

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Bruce Bacher
United States
Greenwood
Indiana
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My wife and I considered changing the movement mechanic after I rolled a 1 or a 2 on six consecutive turns, and she was racking up clues MUCH faster than I based on luck alone.

Next game we decided to play with 2 d4 rather than 1 d6. That way there's a bell curve distribution of outcomes, but the maximum is not a whole lot more than with 1 d6. It leaves an element of luck in the game (which is good), but not so much that luck alone can tank the game for you.
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Troy Wellington
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Good thinking. This gives me ideas for adjusting other games as well. Thanks for sharing.
 
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Rutvik Sanghvi
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How about removing the luck factor altogether?

For example, by allowing the players to move where they wish to, but a limit placed of 6 spaces per turn. This is to bring in the distance factor as it would in real life. That way each player can move maximum 6 spaces per turn without any luck involved.

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Japheth Jones
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Nashville
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I think the best way to handle this and keep it close to same possible results and just solve the problem without undue change.

Give everyone a-6 in a suit. Shuffle then and blindly remove 1 card. Draw to card for each move. When out, put removed card in. Shuffle and remove card. repeat. Movement will be mostly even been players. Noone will know that next card. Randomness still applies. Max move still 6. Min move still 1.
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