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Subject: What do average scores look like? rss

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Andre Smothers
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Me and my friend played the first 2 player scenario and I was wondering what avg scores look like on that scenario and some of the other 2 player maps.
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Nathan Ehlers
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What's the title of that map?

Scores will generally be very map dependent and then also depend a whole lot on how fast the players push the wonder building. It's hard to gauge an average score. When I teach new players, I generally lay out this scale:

Your first couple games, your goal is to make a single stock. If you make a few stocks, you're doing great. The next level is to build an engine such that you produce a stock every round. Then 2 stocks around and so on. Mastery comes when you can not only build an engine that produces multiple stocks a round, but also time the game correctly so you can shut down and cannibalize that engine for even more points at the end.
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Will Beckley
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sirgalin wrote:
What's the title of that map?

Scores will generally be very map dependent and then also depend a whole lot on how fast the players push the wonder building. It's hard to gauge an average score. When I teach new players, I generally lay out this scale:

Your first couple games, your goal is to make a single stock. If you make a few stocks, you're doing great. The next level is to build an engine such that you produce a stock every round. Then 2 stocks around and so on. Mastery comes when you can not only build an engine that produces multiple stocks a round, but also time the game correctly so you can shut down and cannibalize that engine for even more points at the end.


I'm late to this discussion, and pardon my ignorance, but I'm confused:

What good comes of cannibalizing the engine? If you are making multiple stocks per round (so we'll say 240-360 points per round, but maybe more, I can't be sure), what can you do that improves on that? Or do you just mean breaking the routine at the right time to put all of those accumulated stocks into transporter possession?
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Wiyum wrote:
sirgalin wrote:
What's the title of that map?

Scores will generally be very map dependent and then also depend a whole lot on how fast the players push the wonder building. It's hard to gauge an average score. When I teach new players, I generally lay out this scale:

Your first couple games, your goal is to make a single stock. If you make a few stocks, you're doing great. The next level is to build an engine such that you produce a stock every round. Then 2 stocks around and so on. Mastery comes when you can not only build an engine that produces multiple stocks a round, but also time the game correctly so you can shut down and cannibalize that engine for even more points at the end.


I'm late to this discussion, and pardon my ignorance, but I'm confused:

What good comes of cannibalizing the engine? If you are making multiple stocks per round (so we'll say 240-360 points per round, but maybe more, I can't be sure), what can you do that improves on that? Or do you just mean breaking the routine at the right time to put all of those accumulated stocks into transporter possession?


Feed the Wall and hold your points essentially.
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Brent Celmins
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I just scored 460 on Such a Cute Little Sea last night. Managed to set up a little Stock market engine in the corner near the mountains and use my opponent's Coal Burner to supply the fuel.
 
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