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Subject: What to include in first game? rss

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Ted Morris
Canada
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Hey gang, I just snagged a copy of the Black Box edition for less than an arm and a leg (but only slightly!).

For my first learning game should I include the cards from the geek expansion, or stick to the base? Does it make much of difference to game play?

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Kris Vanhoyland
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I'd say you can safely throw those in. Be aware though, there's two different versions you can play (Republica or Imperium).
 
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Dogtorted wrote:
Hey gang, I just snagged a copy of the Black Box edition for less than an arm and a leg (but only slightly!).

For my first learning game should I include the cards from the geek expansion, or stick to the base? Does it make much of difference to game play?

I'm generally an "expansion person", as by nature, those are much harder to come by and play (like when you have 2 hours, I'd much rather play a 1.5 hour game, vs. some 30 minute game).

However, here, the base game remains excellent. I suppose I may be biased against the expansion cards, but I "grew up" with the base game cards, and they do hold a special place in my gaming heart. Some of the expansion cards are a bit "wonky" and "extreme swingy", even more than some of the top tiered cards in the base game, but TBF, even if this is true with the base game cards, they don't feel THAT extreme.

I would highly recommend not using the suggestions of ignoring building powers. There just seems to be no point in that. It's like putting an extra set of training wheels on. If you want a learning game, just play slower, or with open hands. If for some reason the game exceeds a certain unsatisfactory play time (even then, first game shouldn't exceed 1.5 hours, which is already a highball figure), you could almost opt for an incomplete game as a learning experience.

Also, I would go with Imperial edition. AVOID republic edition! I tried the Republic edition for 6 games... it wasn't THAT awful, but it still got me to say... never again!
 
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Tim Bueschel
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I recommend not playing with the Plebeian Council cards. I know this game is about imbalance but this one is just too hard to avoid.

I have not played the Imperial cards I have always played the Republic. Now with so many games perhaps I should try it out. We are not much into the "take that" kind of games
 
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Christopher Hayashida
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ackmondual wrote:


Dogtorted wrote:

<snip>
For my first learning game should I include the cards from the geek expansion, or stick to the base? Does it make much of difference to game play?


<snip>
I would highly recommend not using the suggestions of ignoring building powers. There just seems to be no point in that.


Totally agree.

ackmondual wrote:

Also, I would go with Imperial edition. AVOID republic edition! I tried the Republic edition for 6 games... it wasn't THAT awful, but it still got me to say... never again!


I don't think it makes that big of a difference. Make sure you only use cards from one or the other - don't play with both. You're so busy with all the mechanisms that the relative powers of the cards and their nuances are going to be lost in play anyway.

We learned on the Republic version, and changed to the Imperium version later. We were expecting a huge difference in the "meanness" of gameplay, but honestly, it felt about the same. The cards just seemed more powerful.

----

My advice would be two things:

1. Play quickly. You'll get the feel for the game after a few games, and there's not much to be gained by really spending time thinking on your first few games.

2. Resign early if you think you're behind. You'll get a lot more out of two or three games, instead of drawing out one game into an hour-long affair. Most of our two-player games take under 30 minutes.

It's best if you're playing with the same group, so they can all get the hang of the game at the same rate.

It's an excellent game at any rate. Best of luck!
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Des Lee
Australia
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When I first started, I used the Republic version, with the promo cards thrown in.

Now that i understand the game a lot better, my preferred way of playing the game is Imperium version, base only. The promo cards add additional playing time, randomness and swingyness. The base game has a lovely tempo that gets disrupted if you just throw all the cards in at the start. The imperium version teaches you the importance of jacks and controlling the pool.
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Andy Mesa
United States
Portland
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The same thing you should include in every other game you ever play.

Nothing but the base set.
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David Blowes
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Be aware that this is a completely different game when you play 2 player vs 3+ players.

I'd suggest you learn with a larger group than with only 2.
 
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Wakefield Morys-Carter
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Andy Mesa wrote:
The same thing you should include in every other game you ever play.

Nothing but the base set.


Agreed. It's rarely a good idea to include an expansion in your first play on a new game (unless it's necessary for your number of players or fixes a problem ). Glory to Rome is genuinely on of my favourite games and I never played with the BGG expansion cards. I've played the Republic version but far prefer the original Imperial rules.
 
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