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Subject: Betting Mechanism? rss

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Steve Lett
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I just watched the tutorial video on the KS project and I was just curious by the repeated mention of "betting" as one of the game's primary mechanisms. I assume you're betting with your Robotanists, based on what you think is going to pay off at the end of the round. Is that the gist?

Seems like an interesting idea for a game. I'm wondering how this betting concept works with 2 players though? It seems like there might be a bit more nuance to your objectives when you have at least 3 players.

By the way, how may high-fives were given when you came up with the term Robotanist?
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Chris Rowlands
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artfuldodgr42 wrote:
I just watched the tutorial video on the KS project and I was just curious by the repeated mention of "betting" as one of the game's primary mechanisms. I assume you're betting with your Robotanists, based on what you think is going to pay off at the end of the round. Is that the gist?

Seems like an interesting idea for a game. I'm wondering how this betting concept works with 2 players though? It seems like there might be a bit more nuance to your objectives when you have at least 3 players.

By the way, how may high-fives were given when you came up with the term Robotanist?
Hi Steve! Yes, the main "betting" element is that you are placing your Robotanists on areas that you hope will score you the most favor at the end of the round. It's inspired by casino games like Craps and Roulette, but also games like Camel Up. (Although there is much more player agency in The Last Garden than in those games) There are multiple ways to try and gain points, but there isn't really any randomness that occurs mid-round. If there is an area that is worth a lot of points, you might try to claim it, and your opponent is then going to try and make those areas worth less.

I actually really like the game at 2 players. The objectives may not be nuanced, but the fact that the cards in play are more limited makes the game very tactical in my opinion.

There was only one high five...but it was the HIGHEST FIVE POSSIBLE.
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Kendra Rea
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NPCChris wrote:
artfuldodgr42 wrote:
I just watched the tutorial video on the KS project and I was just curious by the repeated mention of "betting" as one of the game's primary mechanisms. I assume you're betting with your Robotanists, based on what you think is going to pay off at the end of the round. Is that the gist?

Seems like an interesting idea for a game. I'm wondering how this betting concept works with 2 players though? It seems like there might be a bit more nuance to your objectives when you have at least 3 players.

By the way, how may high-fives were given when you came up with the term Robotanist?
Hi Steve! Yes, the main "betting" element is that you are placing your Robotanists on areas that you hope will score you the most favor at the end of the round. It's inspired by casino games like Craps and Roulette, but also games like Camel Up. (Although there is much more player agency in The Last Garden than in those games) There are multiple ways to try and gain points, but there isn't really any randomness that occurs mid-round. If there is an area that is worth a lot of points, you might try to claim it, and your opponent is then going to try and make those areas worth less.

I actually really like the game at 2 players. The objectives may not be nuanced, but the fact that the cards in play are more limited makes the game very tactical in my opinion.

There was only one high five...but it was the HIGHEST FIVE POSSIBLE.



Robotanist is the best word ever. Love it. This game is gorgeous. First play coming tomorrow. 😁 already set up and ready to go. Quite excited to see how this betting works out.
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