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A Bridge Too Far: Arnhem» Forums » General

Subject: Cracking City Defenses rss

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Paul Carlson
United States
South Jordan
Utah
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I've been playing this classic again and have come to realize that the only way to crack a city defense is to bring enough force to bear to attain the +12 vs Town column (after subtracting the defender's strength, of course) and roll a '1' to get a D3 result, which then converts to a D1 result due to the city defense Exclusive Rule [11.1].

Thus every city defense will be a roll-a-thon with the attacker hoping a '1' is rolled eventually and the defenders of Arnhem, Nimegen (and even Eindhoven if the allied player is so foolish as to let that ridiculously way-too-fast German 2-2-12 Garrison that starts in Best get there) hold on waiting for the magic roll.

Seems a bit boring to me rolling each turn to see if a '1' is rolled.

Am I assessing this correctly, or am I missing something in the rules?
 
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Michael Lind
United States
North Chesterfield
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You're missing [11.2] Negation of Special Combat Effects, the very next paragraph.

Once you fully surround a city it loses the special combat effects.

I read your post and started thinking of how many times I've played Arnhem and didn't remember this ever being an issue so I pulled out the rules.

City or town, [11.2] fixes the problem.
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Michael
United Kingdom
Rochford
Essex
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We few,we happy few,we band of brothers;For he today that sheds his blood with me Shall be my brother: be he ne’er so vile;And gentlemen in England now-abed Shall think themself accurs’d they were no here That fought with us upon Saint Crispin’s day.
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Unless your a Parachute unit

Forget the sentence, but its there, probably in 11.2 ?
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Paul Carlson
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It's always the same: the answer is hiding in plain sight. shake Need to practice my reading skills more and actually read them instead of skimming for key words...

Thank you both for the help! This will definitely make a big difference in how I've been playing.
 
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Glenn Robinson
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Although a little late to the party, you are also forgetting rule 7.11.

The poor little Brit in Arnhem is forced to attack the Germans according to that rule. Now you need a 6 to eliminate him - so there are two chances per turn to get rid of Frost's men.

There are some 'annoying' rules in this game, and that is one of them.

Cheers

Glenn
 
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