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Euphoria: Build a Better Dystopia» Forums » General

Subject: Why don't the resource tracking cards go past 3? rss

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Aaron Houssian
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I simply adore this game. The theme really works and is ingrained into every aspect of the game and it makes me laugh on a regular basis (mostly the names of the constructed markets).

What I don't understand though is why the resource trackers only go up to 3? I regularly have 4-6 of some items and have had 9 once.

I love the resources in this game and am NOT complaining about having plenty of them, though I think I'd prefer to have longer tracks so I don't have to use mulitple of the same item on the track.

In teaching this game many times I've found that this is the thing most people consistently forget to do, always reaching for more when they could just slide it down the track.

Maybe as part of the upcoming expansion?
Possibly a promo that you can give to a worthy cause as a KS reward (Watch it Played, or similar)?

Jamey, what do you think?
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YaVerOt YaVerOt
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I don't know why 3 was chosen. I've thought at various times what is "wrong" with this one:
(These'll be contradictory, as they approach the same goal in different ways)
A. labeled 1,2,3 instead of 2,3,4 (leave singles next to the card)
B. doesn't go to 5 (a multiple people are more used to using)
C. Areas all same size instead of "1" being big enough for each of the 6, and "2" for 4 of them, and "3" for 3 of them.
D. The cards don't go 0-9 and have only one copy of each resource per player.

Now with 3 player games, the cards aren't needed at all, there's enough resources to handle everything all the players have and still have some in the bank.
The cards are only needed if the bank might run out. Although it might make it easier on a player being "banker" if the players did just move on the track up&down.

Given that two players might go above 3 at one time, and each in different resources, although yes in practice if they're stockpiling they'll need 3 tokens (1@1 + 2@3)... well I can see how 3 was a good enough number from playtesters who've played the game more in one month than I have since I got my Kickstarter copy.
 
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Jamey Stegmaier
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Thanks for your question, Aaron. The multiplier mats only go up to 3 because they're rarely used. The game comes with 15 of each resource and 18 of each commodity, so unless players are really hoarding tokens, you don't need the mats (I don't think I've ever used them). And if you do use the mats, you can put multiple tokens on each row. So say for some reason you've accumulated 21 energy. You would put 7 energy tokens on row 3 of the multiplier mat.

Have you tried playing without the multiplier mats? Do you find yourself running out of tokens?
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Charles Polenzani
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jameystegmaier wrote:
Have you tried playing without the multiplier mats? Do you find yourself running out of tokens?

I pretty much exclusively play this as a 6-Player game and yes we would run out of them all the time without them ;P
 
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Joe Prozinski
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We use them all the time and I wouldn't say we really horde resources.
 
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Jamey Stegmaier
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That's good to know! It sounds like they function as intended for you? Or do you see the need for a revision in a future printing?
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Kevin Berent
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jameystegmaier wrote:
That's good to know! It sounds like they function as intended for you? Or do you see the need for a revision in a future printing?


I'd vote for a revision (maybe showing 1-5). Just my two cents, since you asked. (And I'm sure other posts have discussed the red and orange colors being close to each other and often difficult to differentiate).

I enjoy the game but can't get it to the table much/enough. Always nice to pull out the Treasure Chest, too! :-)

Thanks!
 
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Jamey Stegmaier
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Kevin: I'm not aware of a red/orange issue. Are you talking about on the Euphorian and Wastelander icons? Aren't the icons themselves different?
 
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Aaron Houssian
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Rapscallion_69 wrote:
jameystegmaier wrote:
Have you tried playing without the multiplier mats? Do you find yourself running out of tokens?

I pretty much exclusively play this as a 6-Player game and yes we would run out of them all the time without them ;P


We never run out of tokens because we always play with the card!

I learned this with 6 (it was a play to win at our local con, thanks for supporting that!) and the first few plays were with 5-6 so we've always used the cards. Even when playing with two I've gotten in the habit of teaching and playing with the cards. I like using them because it requires less reaching around the board to grab and put back things. Once I get a commodity or resource I'll keep it nearby, but off the card, if I use them all up and simply move things up and down the track as needed.

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Aaron Houssian
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jameystegmaier wrote:
That's good to know! It sounds like they function as intended for you? Or do you see the need for a revision in a future printing?


Personally I'd love to see this revised in a future edition.
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Charles Polenzani
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Houssian wrote:
Rapscallion_69 wrote:
jameystegmaier wrote:
Have you tried playing without the multiplier mats? Do you find yourself running out of tokens?

I pretty much exclusively play this as a 6-Player game and yes we would run out of them all the time without them ;P


We never run out of tokens because we always play with the card!

I learned this with 6 (it was a play to win at our local con, thanks for supporting that!) and the first few plays were with 5-6 so we've always used the cards. Even when playing with two I've gotten in the habit of teaching and playing with the cards. I like using them because it requires less reaching around the board to grab and put back things. Once I get a commodity or resource I'll keep it nearby, but off the card, if I use them all up and simply move things up and down the track as needed.

Yeah we do as well so we don't, was just saying were it not for them we would hahaha. We occasionally get some doubling up but for the most part the 3x is all that is needed.

jameystegmaier wrote:
That's good to know! It sounds like they function as intended for you? Or do you see the need for a revision in a future printing?

I don't really see the need for a revision as more token as a revision would clutter the board too much (there's barely enough space for em as is hahah) and the 3X board is just fine
 
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Joe Prozinski
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I too don't see a need to revise them. The x3 is more than enough. I'm pretty sure the most anyone has ever had of one commodity in our games was 7 and the most of one resource was 4. Without the multiplier boards we definitely would have run out of tokens some in large player count games, but with them we've never run out of tokens. I think the token counts are good. They allow you to not use the multiplier boards in lower player counts and not have to worry about running out in higher player counts.
 
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Douglas Flewelling
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Jamey: The red/orange issue was brought up in our play group. The thought was that the Euphorian Tunnel should have followed the yellow/gold palette instead of the red/brown. This would have emphasized the color of the resource gained and the color of the Euphorian banner on the Recruit cards. It is just too close to the color of the Wastelander Tunnel, in our group's opinion.

It hasn't stopped it from making it to the table three weeks in a row.
 
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Jamey Stegmaier
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Thanks for the feedback, Douglas! I can definitely understand that.
 
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