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Call of Cthulhu: The Card Game» Forums » General

Subject: REQUEST: Video Tutorial rss

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Good evening fellow cultists!

I'm totally new to this game and I was wondering if there is any good video tutorial to learn the basics.
I'm a visual type, and the rulebook seems chaotic to me. Of course, I tried to look for videos here on BGG as well as on YouTube, but it looks like most of them goes straight into the middle of things...
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Kārlis Jēriņš
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sorgur wrote:
Good evening fellow cultists!

I'm totally new to this game and I was wondering if there is any good video tutorial to learn the basics.
I'm a visual type, and the rulebook seems chaotic to me. Of course, I tried to look for videos here on BGG as well as on YouTube, but it looks like most of them goes straight into the middle of things...


Have you tried FFG's tutorial?



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Of course, FFG's 2 videos was the first to watch.
However, just like all the other videos I found, this one also assumes that the player already knows the basics.
I need more of a "From zero" type video. This far, almost every game I was looking for tended to have such tutorials.
It's just strange that this game doesn't have one...
 
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Tragic TheBlathering
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I'm will be trying to launch a Online Call of Cthulhu League soon, and part of that plan is to make a detailed tutorial on the game. I am not sure when it will happen though. Still there will be a video soon(ish)
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TragicTheBlathering wrote:
I'm will be trying to launch a Online Call of Cthulhu League soon, and part of that plan is to make a detailed tutorial on the game. I am not sure when it will happen though. Still there will be a video soon(ish)


Now, that's some great news! I truly hope that "soon(ish)" means in the near future.
Now that I have it, I'm eager to play this game, but unfortunately I don't have anybody around me to get them teach me how to do things...

By the way, there is another Lovecraftian card game that really should get a decent video tutorial, namely: Mythos.
Literally, no video exists of it on the internet.
 
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Kārlis Jēriņš
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sorgur wrote:
Of course, FFG's 2 videos was the first to watch.
However, just like all the other videos I found, this one also assumes that the player already knows the basics.
I need more of a "From zero" type video. This far, almost every game I was looking for tended to have such tutorials.
It's just strange that this game doesn't have one...


It's been a long time since I learned this game, but I think I did it from the FFG video and rulebook, and I don't remember feeling like they were assuming I knew things I didn't. What basics do you think the FFG tutorial assume you already know?
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TheNameWasTaken wrote:
sorgur wrote:
Of course, FFG's 2 videos was the first to watch.
However, just like all the other videos I found, this one also assumes that the player already knows the basics.
I need more of a "From zero" type video. This far, almost every game I was looking for tended to have such tutorials.
It's just strange that this game doesn't have one...


It's been a long time since I learned this game, but I think I did it from the FFG video and rulebook, and I don't remember feeling like they were assuming I knew things I didn't. What basics do you think the FFG tutorial assume you already know?


Well, maybe it's just me, but while other FFG videos of games I like (Mansions of Madness, Elder Sign, Arkham Horror: The Card Game, Lord of the Rings, etc.) are step-by-step tutorials with detailed explanations, when I watched these 2 videos I already lost it somewhere in the first one and basically I had no idea about anything in the second...
I went through the rulebook 3 times, and I can't say it's impossible to learn the basics from it, but as I said I'm a visual type, so I need to see the game actually played & explained.
Anyway, I will take a look at the FFG videos once more.
 
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Tragic TheBlathering
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sorgur wrote:
By the way, there is another Lovecraftian card game that really should get a decent video tutorial, namely: Mythos.
Literally, no video exists of it on the internet.


Mythos is the original Chaosium Inc card game that was redesigned as the Call of Cthluhu Collectible Card Game.
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TragicTheBlathering wrote:
sorgur wrote:
By the way, there is another Lovecraftian card game that really should get a decent video tutorial, namely: Mythos.
Literally, no video exists of it on the internet.


Mythos is the original Chaosium Inc card game that was redesigned as the Call of Cthluhu Collectible Card Game.


About the only thing CoC and Mythos have in common are that they are card games, and are based on Lovecraft. Otherwise, they are very different beasts.

In fact, CoC is just a simpler and rethemed version of AGoT ccg. Even a lot of the CoC cards still use the "kneeling" verbiage since they were basically copy pasted onto CoC cards.
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Tragic TheBlathering
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well, w/e.. it has been like 30 years or something from when I last played them about 15 form when I last took them out of storage.

My point is that the game was basically a fail, and discontinued when the concept was redesigned as Call of Cthluhu.
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Carthoris Pyramidos
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I've played Mythos, and I thought the mechanics were cumbersome and the card designs were ugly.

CoC LCG, on the other hand, was a keeper, and has centuries worth of play left in it.
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Carthoris wrote:
I've played Mythos, and I thought the mechanics were cumbersome and the card designs were ugly.

CoC LCG, on the other hand, was a keeper, and has centuries worth of play left in it.


Well it came from D&D.. there was a cool game called "Three-Dragon Ante", which was a card game invented "inside" the D7D universe that was the game of the realm, as in a role playing way.. not as a separate game.

The game was so good that it spawned an actual official version (plus expansion).

Mythos was Chaosizum's attempt at doing this same thing. Shadow Run also released a card game if I remember right around this same time.
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One of the things I particularly like about CoC is the simplicity of its phases.

There are technically six phases, but unlike most strategic card games, with the exception of two phases (Operations and Story), you're basically only doing one or two simple things for all the others.

Even the Operations phase is pretty straight froward. Drain a domain to play a card. With the exception of zero-cost cards, you're generally restricted to playing a maximum of three resource-costing cards/effects from the start of your turn to the start of your next turn.

Now the Story phase is a whole different animal. We only play CoC casually and not very frequently, and both of us tend to get struck with analysis paralysis at times during the Story phase. The variables of what could happen depending on which characters you commit to which stories and which characters they might be able to oppose with (not to mention unknowns like effects played from hand) can be dizzying.

In short, I think CoC is an inherently simple game with devilishly difficult decisions ... which is the best kind of game in my view.

In an attempt to actually be helpful, perhaps the best thing to do would be to state where you are and see if there are any other players in your near vicinity who would be willing to walk you through some learning games.
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DreadFool wrote:
One of the things I particularly like about CoC is


CoC is still a tight and very awesome game imo. Though it can be rather brutal, a good deck can end you leaving a feeling of "well, how would I ever have a chance at that". This put a lot of weight on deck building and deck piloting.. another reason the game is so good, but also it can turn off new players.

I have a secret hope that Arkham Horror LCG may bring a revival of CoC. I have been playing the LoTR-LCG game form launch and on the LoTR-LCG forums about every few weeks you get a thread asking about if there is a variant where people can play 1v1.

With AH-LCG you can just say "grab CoC!".

AH-LCG is very popular and I believe this "may" lead to a host of new players and possibly a revival.
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TragicTheBlathering wrote:
AH-LCG is very popular and I believe this "may" lead to a host of new players and possibly a revival.

From your lips to His Tentacles!
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TragicTheBlathering wrote:
DreadFool wrote:
One of the things I particularly like about CoC is


CoC is still a tight and very awesome game imo. Though it can be rather brutal, a good deck can end you leaving a feeling of "well, how would I ever have a chance at that". This put a lot of weight on deck building and deck piloting.. another reason the game is so good, but also it can turn off new players.

I have a secret hope that Arkham Horror LCG may bring a revival of CoC. I have been playing the LoTR-LCG game form launch and on the LoTR-LCG forums about every few weeks you get a thread asking about if there is a variant where people can play 1v1.

With AH-LCG you can just say "grab CoC!".

AH-LCG is very popular and I believe this "may" lead to a host of new players and possibly a revival.


I find deck building for CoC especially challenging. It's a lot harder to evaluate characters compared to other games where 'strength' or 'power' is a linear value - i.e. a 3 STR character is stronger than a 1 STR and would therefore likely cost more to play.

Skill is not linear and even being great at one or two challenge types might count for nothing if you can't first make it through a terror and/or combat struggle. Likewise, being a terror-inducing killing machine isn't going to achieve a lot if you can't succeed when you commit to a story.

Don't get me wrong, it's an enjoyable kind of difficult. I have about half of the available card pool and I'm already boggled by the options. It's a super deep game.
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Going back to my original post, I think Mythos would still deserve a decent video tutorial/demonstration.
Arkham Horror: The Card Game has more then you could possibly watch in a year!
But as far as I know, Mythos was the first in the row, after all (as for a Lovecraftian card game).
 
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Kārlis Jēriņš
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Stop it, you guys. You're making me regret selling my core set, even though I had nobody to play with and no time to play.
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To the OP:
If you can tell us what you find confusing we can certainly help explain it. As others have pointed out, the structure of the game is pretty basic. It's been a long time since I watched those videos but I thought they were pretty much starting from zero and not assuming any existing knowledge.


Start the game by drawing 8 cards (with mulligan). Keep 5, the other 3 become your starting domains, which you use to pay for playing cards. A domain with X cards in it can pay for a card of cost X or lower.

On your turn you first refresh your domains and ready your cards.

Then draw 2 cards (1 for the first player's first turn). You may optionally add one card from your hand to one of your domains as a resource. Generally you want to do this early on until you feel your domains are "big enough".

Then you can play Character and Support cards, these come into play ready to use immediately

Then the active player can commit characters to stories in whatever fashion he sees fit. The defending player can commit any of their ready characters to defend the stories that the active player went to. Exception: The first player cannot commit to stories on their first turn (because their opponent would have no opportunity to defend)

Now you resolve the struggles in order by counting icons. It is possible and normal for one player to win some struggles and the other player to win other ones, each struggle has its own separate reward.

Afterward all characters go home exhausted and the turn ends.

Actions (whether event cards or actions printed on cards in play) can be triggered almost anytime EXCEPT during story resolution.



As far as quality... I have tried all the LCGs and Cthulhu is still the best of them IMHO. This is basically why I no longer play competitive LCGs regularly anymore, when Cthulhu ended I spent a year or so trying other games and couldn't find anything good enough to take its place. I guess L5R will be our next chance, although it will be at least a year after launch before the card pool is large enough to make a decent judgement of the game - this is true with all LCGs.
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Thanks for the simplified summary!
Will come in handy as a quick reference.

In the meantime, I managed to find a forum and talk to a local Cultist who would take me under his wings.

As for my original post, my basic idea was to watch a video where rules are explained and then just see a few rounds played.
Whenever I come to a new game, this is my usual method of learning it.
Well, it looks like I will have a personal tutor now.
However, I think the game itself would still deserve a proper instruction/demonstration video.

Of course, should I ever get lost (be it in Time & Space or just in the game) I will return here with my question - as always.
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You should be in good hands then with a local teacher. With any card game, it's always easier to learn from another person that to figure it out on your own as each game tends to have its own snags that people can get hung up on. Not necessarily because you don't know how the rules work, usually it's more about how to know what you ought to be doing.

For Cthulhu, the big ones seem to be ironically two opposite problems:

1. I can never commit to stories because my opponent will defend and hurt me, therefore nobody ever goes to stories and we just sit there

2. Nobody ever defends, so we just whoosh past each other with zero interaction. Therefore games are over very fast and Investigation is overpowered.


From this I think we can basically conclude that knowing when/where/how to contest stories is a big part of gameplay and the trickiest part to get the feel of how to do it reasonable well


Good luck and we'll be here if you ever have any other questions we can help with.
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