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Subject: Counting different types of monsters rss

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tobyr21 Pseudonym
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Just making sure: there is a personal goal that requires counting different kinds of monsters. I believe that in this context, "monster" refers to any enemy, that is, anything (other than an obstacle) that my characters can attack. I'm worried that in this personal goal, "monster" might have a more restricted meaning, for example: a bandit guard is a human, not a monster.

Also, I'm worried about another kind of restriction: The Bandit Commander is its own kind of monster, right? It is not, for example, the same kind of monster as a bandit guard. More generally, every boss is a unique kind of monster, right?


 
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Scott
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Anything you kill with a stat sheet is considered a monster.
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Frank Wolf
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We played it as anything with a different standee was a different "monster" for the purposes of the quest.
 
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David desJardins
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I guess if the bandit guards weren't monsters then they would never move? They certainly couldn't move on the monster turn.
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Paul Grogan
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DaviddesJ wrote:
I guess if the bandit guards weren't monsters then they would never move? They certainly couldn't move on the monster turn.

They only move on the "Bandit Guard turn", which is a hidden phase of the game, unlocked with a special sticker.
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Ben Harding
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Dynalange129 wrote:
Anything you kill with a stat sheet is considered a monster.


This is the answer Isaac gave to my same question in the big FAQ thread.
 
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Troy Laurin
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wolffrostbrew wrote:
We played it as anything with a different standee was a different "monster" for the purposes of the quest.

And this is also correct, because each stat sheet has its own standee laugh
 
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