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Star Wars: Imperial Assault» Forums » Play By Forum

Subject: I Don't Like Sand! - SWIA046 rss

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Welcome to the whiniest PBF game on BGG!

This will be my first PBF game! I have played quite a bit of Imperial Assault over the last few years but this is my first foray into playing online.

We are full up on players! As such, we can kick off the first mission tonight around 9pm CST.

We'll be playing Jabba's Realm with all available expansions.

Players:

Thanebot3K (ekinsey)
Josh Renfro (Renfucious)
Paul Flesher (wonderchicken)
Jack Liu (frotes)
Diego Carteno (vnomdc)

Imperial Class Deck:
Imperial Black Ops

Agenda Sets:
Spoiler (click to reveal)
Wasteland Patrol
Imperial Intelligence
For The Right Price
Imperial Discipline
The Empire's Reach
Evasive Maneuvers


Side Missions:
Spoiler (click to reveal)
1. Canyon Run
2. Into The Unknown
3. Imperial Entanglements
4. Luxury Cruise
5. Brute Force
6. Open To Interpretation
7. Communication Breakdown
8. Strike Force Xesh
9. Friends of Old
10. A Hero's Welcome
11. Know Your Enemy
12. Born From Death


Campaign Status:
1. Introduction: Trespass (2mb) – Tier 1 - Winner: Imperial
2. Side Mission: Strike Force Xesh (2mb) – Tier 1 - Winner: Rebels
3. Story Mission: TBD (3mb) – Tier 1
4. Side Mission: TBD (3mb) – Tier 1 & 2 Items
5. Story Mission: TBD (4mb) – Tier 2 Items
6. Side Mission: TBD (4mb) – Tier 2 Items
7. Interlude: Moment of Fate(4mb) – Tier 2 & 3 Items
8. Story Mission: TBD (5mb) – Tier 3 Items
9. Side Mission: TBD (5mb) – Tier 3 Items
10. Story Mission: TBD (6mb) – Tier 3 Items
11. Finale: TBD (6mb)
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General House Rules

**I'm stealing alot of this from frotes. Thanks!**

● There is no time period, all expansion cards can be used. (Jabbas Realm rule)
● IP can only have 4 agenda cards in play/hand, discards extras if acquiring more. (Jabbas Realm rule)
● Item Upgrade - Draw a number of cards equal to half of the current deck (slight tweak on Jabbas Realm rule)
● 4 heroes, always.
● EXP Respecing - The losing side of each mission will be allowed to respec all of their experience. There will be a final respec for both sides before the finale
● If one side loses a Story mission, they are guaranteed full EXP rewards in the next story mission even if they lose. (Winner gets normal bonus). This closes the experience snowball gap, but still means that consistently winning will keep you pretty strong. (tweaked Designer house rule)

Nature of PBFs
I want the game to flow at a good pace and that means mistakes happen as people play at a decent pace and aren't at the table to catch each other. I want everyone to feel like they are playing to the best of their ability and have a good experience, and forgetting something or rule mistakes that affect the mission can leave a bad taste in mouth.

So take backs and adjustments are fine by me as long as no extra information has been revealed (mainly dice rolls/events). If something is pretty obvious but forgot (like Fenn TM), I will most likely allow it. If it's a simple dice mistake (like wrong color or extra die) just reroll the appropriate die(s).

Other situations will be handled case by case but redos after extra information, my rule of thumb would be to just redo the whole activation (this goes for rebel and imperial mistakes).




Useful Resources
Star Wars: Imperial Assault » Forums » Play By Forum

Star Wars: Imperial Assault Play By Forum Banners - a nice way to tag your turns.
PBF Dice Roller - how to roll dice.
Rebel Character Cards Reference
Imperial Deployment Cards Reference
Random Supply Deck - I will use this for crates.
What are some crazy or common rule-breaking mistakes your group made whilst learning the game?
Imperial Assault Calculator

Dice Rolls
See PBF Dice Roller for intro. You can try it out using the Preview option. It will be a little different when posted, use the Testing forum if you want to see the final result.

Quick Summary: Red is damage die, Blue is accuracy die, Green is balanced die, Yellow is surge die.








The geekroller (the Roll button on the editor) can roll 3 different custom dice. You can roll doubles with one custom dice string by prepending 2 instead of 1.

You generally also roll the defense die/dice for attacks. If there is just defense die, you often can fit it into the same roll with the attack dice. Also remember to comment the roll, preferably with the target and distance, and do not edit the post with the roll unless you really need to.

mb - [microbadge=296]
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Line of Sight Examples



Conditions

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Jack Liu
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Reporting in
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Renfucious wrote:
I dig the house rules.


Me too
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Current Supply Deck:

1custom23{2451070;2451071;2451072;2451074;2451075;2451077;2451078;2451079;2451080;2451076;2451073;2451081;2623850;2623851;2821699;2821700;2821701;2821702;3088138;3088139;3336916;3336918;3336919}




Full Supply Deck:

1custom23{2451070;2451071;2451072;2451074;2451075;2451077;2451078;2451079;2451080;2451076;2451073;2451081;2623850;2623851;2821699;2821700;2821701;2821702;3088138;3088139;3336916;3336918;3336919}

As there are 23 cards the string is too long to fit with image id (iid) meaning you will get the number when you draw (roll).

Then you post again (or edit) the number as Geek Image (+original if you want to be able to read it). For example [ImageID=2451070original]
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  • 1064507. ekinsey
  • 1custom21{2451070;2451071;2451072;2451074;2451075;2451077;2451078;2451080;2451076;2451073;2451081;2623850;2623851;2821699;2821700;2821702;3088138;3088139;3336916;3336918;3336919} =
  • (2451071) =
  • 2451071
  • Mon Mar 27, 2017 4:24 pm
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Rebel Status
Earned Credits: 1100
Sold: 50
Remaining: 0
XP: 2

Josh Renfro (Renfucious)
Full Reference - https://boardgamegeek.com/article/21344526#21344526

Items & Skills


- DH-17 (Pistol, Ranged): Green Yellow,
:+2 accuracy,
:+1 mb + Pierce 1. 2 Slots | 200 Cr
- Marksman Barrel (Modification-Barrel, Range): +2 accuracy, 300 Cr

Paul Flesher (wonderchicken)
Full Reference - https://boardgamegeek.com/article/24829387#24829387

Items & Skills


- Vibrosword (Blade, Melee): Blue Green,
: Bleed,
: 2mb, 1
:Use while attacking to apply pierce 1 to attack results. 2slots | 350 Cr

Jack Liu (frotes)
Full Reference - https://boardgamegeek.com/article/24829412#24829412

Items & Skills


Diego Carteno (vnomdc)
Full Reference - https://boardgamegeek.com/article/24100036#24100036

Items & Skills


- Tactical Display (Modification-Sights, Range): Exhaust while attacking to apply +1 to attack results. 300 Cr

Allies
Alliance Ranger [imageid=3456446medium inline]


Rewards
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Imperial Status
Thanebot3K (ekinsey)

Total XP Earned = 3
XP Left = 0
Total Influence Earned = 2
Influence Left = 2

Class Cards - Imperial Black Ops
In The Shadows - 0 XP - Exhaust this card at the start of an activation and choose an Imperial figure. That figure becomes Hidden.
Stealth - 1 XP - Attachment - Melee attacks targeting you require 1 or more Accuracy to not miss. | Exhaust this card at the end of your activation to become Hidden.
Shadow Armor - 2 XP - Exhaust this card when an attack targeting an Imperial figure is declared to apply -1mb, -1
, or -2 Accuracy to the attack results.

Agendas
Spoiler (click to reveal)

Wasteland Patrol, Imperial Intelligence, For The Right Price, Imperial Discipline, The Empire's Reach, Evasive Maneuvers

1. High-Value Target
2. Hired Help
3. Wanted
4. Flamethrower
5. Dewback Patrol
6. The Anchorhead Affair
7. Data Security
8. Advanced Prototypes
9. Infiltrated
10. Hasty Ambush
11. Contingency Plan
12. Feigned Retreat
13. Under Surveillance
14. Classified Techniques
15. Security Breach
16. Tactical Maneuvering
17. Impending Doom
18. Fire At Will



Purchased Agenda Cards
Mission

Play Area

Keep Secret

Discarded

Villains Earned

Rewards
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Supply Deck:

Full deck
1custom23{2451070;2451071;2451072;2451074;2451075;2451077;2451078;2451079;2451080;2451076;2451073;2451081;2623850;2623851;2821699;2821700;2821701;2821702;3088138;3088139;3336916;3336918;3336919}

As there are 23 cards the string is too long to fit with image id (iid) meaning you will get the number when you draw (roll).

Then you post again (or edit) the number as Geek Image (+original if you want to be able to read it). For example [ImageID=2451070original]


Card for Reference






Item Decks:

Tier 1 (22 starting total)

1. DL-44 (Pistol, Ranged): Blue Yellow,
:+2 mb,
:+1mb +2 accuracy. 2 Slots | 500 Cr
2. DH-17 (Pistol, Ranged): Green Yellow,
:+2 accuracy,
:+1 mb + Pierce 1. 2 Slots | 200 Cr

3. E-11 (Rifle, Ranged): Blue Green,
:+2 mb,
:+2 accuracy. 2 slots 400 cr
4. Vibroblade (Blade, Melee): Green Green,
:Bleed,
:+1 mb,
:Cleave 2mb. 1 slot | 300 Cr
5. Tactical Display (Modification-Sights, Range): Exhaust while attacking to apply +1
to attack results. 300 Cr

6. Armored Gauntlets (Fist, Melee): Green Yellow,
:Stun,
:+2 mb,
: Cleave 1mb,
: Pierce 1. no slots | 300 Cr
7. Marksman Barrel (Modification-Barrel, Range): +2 accuracy, 300 Cr
8. Balanced Hilt (Modification-Balance, Melee): Exhaust while attacking to apply +1
to attack results, 300 Cr
9. Extended Haft (Modification-Balance, Melee): If weapon has Reach, gain Pierce 1. If not, gain Reach, 300 Cr
10. Survival Gear (Accessory): Exhaust while performing Strength test to reroll 1 die, ignore difficult terrain, 250 Cr
11. Combat Coat (Armor-Light): +2 Health, while defending may convert 1 or more
to
, 500 Cr
12. Portable Medikit (Accessory): Deplete after resting to heal held or adjacent friendly 3 mb and 1
, 450 Cr
13. Gaffi Stick (Club, Melee): Red Yellow, Pierce 1,
: Weaken. 200 Cr
14. Tatooine Hunting Rifle (Projectile - Rifle, Ranged): Blue Blue,
: +1 mb,
: Weaken,
: Focus. 250 Cr
15. DDC Defender (Blaster - Pistol, Ranged): Green Yellow,
: +1 mb,
: +1 accuracy + Weaken,
: Perform 3 attacks with this weapon. 1 slot | 550 Cr
16. Vibroknife (Blade, Melee): Green Green,
: Bleed,
: +1 hit,
: Pierce 2. no slots | 150 Cr
17. Under-Barrel HH-4 (Modification-Barrel, Range): +1 Accuracy,
: Blast 1mb. 300 Cr
18. Shadowsilk Cloak (Armor-Light): Exhaust this card when attack targeting you is declared to apply -1 accuracy or +1
to the results, 350 Cr
19. Vibrosword (Blade, Melee): Blue Green,
: Bleed,
: 2mb, 1
:Use while attacking to apply pierce 1 to attack results. 2slots | 350 Cr

20. Bacta Pump (Accessory): At the start of your activation, recover 1
or discard a Harmful condition. 300 Cr
21. Emergency Injector (Accessory): Deplete this card during your activation. You or an adjacent friendly figure recovers 2
and discards a Harmful condition. 150 Cr
22. Hand Cannon (Blaster - Pistol, Ranged): Red Red, +1 Accuracy. When you declare an attack with this weapon, you may apply -1mb and +2 Accuracy to the attack results. 400 Cr

Tier 2: (23 starting total)

1. 434 Deathhammer (Blaster-Pistol, Ranged): Blue Red, +1 mb,
:+2 accuracy,
:+1 mb. 1 slot | 600 Cr
2. A280 (Blaster-Rifle, Ranged): Blue Green, +1acc,
:+2 mb,
: Pierce2. 2 slots | 600 cr
3. T-21 (Blaster-Heavy, Ranged): Green Green Yellow,
:Stun,
: Pierce 2,
:+3 accuracy, no slot, 900 Cr
4. BD-1 Vibro-Ax (Blade-Staff, Melee): Red Green, Reach,
:+1 mb + Bleed,
:Cleave 2mb. 2 slots | 600 Cr
5. Vibro Knucklers (Fist-Blade, Melee): Green Yellow,
:Cleave2,
:+2 mb,
: Pierce 2 + Bleed. no slots | 400 Cr
6. Spread Barrel (Modification-Barrel, Ranged): Exhaust while attacking target in 3, apply +1 mb to results, 300 Cr
7. Overcharger (Modification-Energy, Ranged): Deplete when declaring attack, remove 1 die from defense pool. 300 Cr
8. High-Impact Guard (Modification-Melee, Impact): Exhaust while defending to apply +1
,
:+2 mb, 500 Cr
9. Combat Coat (Armor-Light): +2 Health, while defending may convert 1 or more
to
, 500 Cr (same as Deck I)
10. Laminate Armor (Armor-Medium): +3 Health, Exhaust while defending to apply +1
, 700 Cr
11. Extra Ammunition (Accessory): Exhaust while attacking with Ranged to reroll 1 die, 300 Cr
12. Slicing Tools (Accessory): Exhaust while perfoming Tech test to reroll 1 die, Action: Choose adjacent Droid and test tech, if pass figure suffers 1 mb and Stun. 250 Cr
13. Plasma Cell (Modification-Energy, Ranged): Pierce 1,
: +1 mb. 450 Cr
14. EE-3 Carbine (Blaster-Rifle, Ranged): Green Green, +2 Accuracy,
: +2 mb,
: Pierce 1. 550 Cr
15. Environment Hazard Suit (Armor): When you perform a rest, you recover 1 additional mb, Deplete this card to recover 5 mb or remove all harmful conditions, 600 Cr
16. Stun Baton (Staff, Melee): Blue Red,
: Stun,
: +2 mb, 1
: Choose an adjacent hostile figure. That figure becomes Weakened. 1 slot | 500 Cr
17. Cybernetic Arm (Medical-Enhancement): -2 Health +1 Endurance, Once assigned to a hero this item cannot be sold or traded. You must bring this item to each mission, 350 Cr
18. R5 Astromech (Accessory): When you deploy your Hero, deploy R5 Astromech companion on your space. R5 Astromech activates at the start or end of your activation, 250 Cr
19. Weighted Head (Modification-Balance, Melee): Exhaust this card while attacking, attack gains cleave 1.
: Cleave 1mb,
: Cleave 1mb,
: Cleave 1mb, 400 Cr
20. DT-12 Heavy Blaster Pistol (Blaster-Pistol, Range): Green Green,
: 1mb,
: +2 Accuracy, Pierce 1, 2
: Use when attack targeting you resolves to interrupt to perform an attack with this weapon targeting that attacker. 1 slot | 600 Cr
21. Bolt Upgrade (Modification-Energy, Range): Exhaust this card when you declare an attack. Replace 1 die in your attack pool with 1 attack die of your choice. 250 Cr
22. Energized Hilt (Modification-Energy, Melee): Exhaust this card when you declare an attack. Replace 1 die in your attack pool with 1 attack die of your choice. 250 Cr
23. Double Vibrosword (Blade, Melee): Green Red,
: Cleave 2mb,
: Pierce 1, 1
: After you resolve an attack with this weapon, each adjacent hostile figure suffers 1mb. 2 Slots | 650 CR

Tier 3: (24 starting total)

1. Sporting Blaster (Pistol, Ranged): Blue Yellow Yellow,
:Stun,
:+1 mb,
: Pierce 2,
:+2 accuracy. 1 slot | 900 Cr
2. Pulse Cannon (Rifle, Ranged): Blue Green Yellow,
:+2 mb,
: Pierce 1,
:+2 accuracy, 1 slots, 1200 cr
3. DXR-6 (Rifle, Ranged): Red Red, +6 accuracy,
:+2 mb,
: Pierce2, no slot, 1000 Cr
4. Force Pike (Staff, Melee): Red Yellow Yellow, Reach,
:+1 mb,
:+1 mb,
:Stun. 1 slot | 1100 Cr
5. Telescopic Sight (Modification-Sights, Range):
: Become Focused, then perform an attack, 400 Cr (yes, 2 actions)[/q]
6. Disruption Cell (Modification-Energy, Range): +2 accuracy, when declare attack replace 1 die in pool with red, 600 Cr
7. Shock Emitter (Modification-Impact, Melee): Exhaust while attacking to apply +1 mb to attack results,
:Stun, 500 Cr
8. Laminate Armor: +3 Health, Exhaust while defending to apply +1
, 700 Cr (same as Deck II)
9. Reinforced Helmet: Exhaust while defending to choose 1 attack dice to be rerolled, limit 1 helmet, 300 Credits
10. Combat Visor: Exhaust while performing Insight test to reroll 1 die, 1
: use while attacking to apply +2 accuracy, 350 Cr (not a helmet)
11. Combat Knife: 1
:Exhaust during activation to choose adjacent enemy, roll Green, suffers rolled mb, 500 Cr
12. Personal Shields: Deplete while defending to apply +5
to result, 550 Cr
13. Hidden Blade: Accessory, Deplete this card at the start of your activation and choose an adjacent hostile figure. That figure suffers 2 mb and becomes weakened. 300 Cr
14. DLT-19: Blaster - Heavy Blue Blue Green,
: +1mb,
: +1 mb,
: Focus. 950 Cr.
15. Valken-38 Carbine: Blaster - Rifle, Ranged Blue Blue Red,
: +2 mb,
: +2 Accuracy,
: Become focused and perform an attack. Figures do not block line of sight for this attack. 1 slot | 1250 Cr
16. Vibrogenerator: Modification - Energy, Melee, Use when you declare an attack to apply -2
and +2 mb to the attack results, 350 Cr
17. Concussion Grenades: consumable - explosive, accessory,
Deplete this card to chose a space with 3 spaces and roll 1 green die. Each figure and object on or adjacent to the chosen space suffers mb equal to the mb results and become stunned, 400 Cr
18. Sniper Scope: Modification - Sights, Range, While attacking if target space is 5 or more spaces away, apply +1
to attack results, 250 Cr
19. Disruptor Pistol (Pistol, Ranged): Green, Red,+2 Accuracy,
: +3mb. 1 slot | 700 Cr.
20. Ancient lightsaber, Melee - Your attack pool with this weapon is your
Attribute,
: +2mb,
: +1mb, pierce 3. 1 slot | 1000 Cr
21. Electrostaff (Staff-Energy, Melee): Blue Red Green,
: +2mb, When you declare an attack with this weapon, attack may either gain Reach or Cleave 2mb. 1slot, 1250 Cr
22. Admiral's Uniform (Armor): +1 Health, Exhaust this card after a Rebel Figure within 3 spaces rolls any number of dice. That figure may reroll any number of those dice. | 350 Cr
23. Modified Energy Cannon (Rifle): Your attack pool with this weapon is your
Attribute.
: +1mb, +2Ac. While attacking with this weapon you may reroll 1 attack die. 2 Slots | 1000 Cr
24. Ryyk Blades (Blade): Your attack pool with this weapon is your
Attribute.
: Cleave 2mb. While attacking with this weapon, you may convert any number of
to mb results. 1 Slot | 950 Cr
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Gideon Reporting In

Busy Weekend but I am Ready to continue/start
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Great!

Okay, I have Leia, Wookie Warriors, Alliance Rangers, and C-3PO side missions down. It's not imperative that these be decided before we start the intro mission... so let me know if you want to change before we pull the first side missions.

I would ask that everyone delete your messages up to now as I was foolish and didn't put all the reference messages up front when I created this thread. That should push them all to the beginning for easy reference.

I'll post the first mission tonight... I look forward to crushing your puny Rebellion!
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Josh Renfro
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Okay, deleted all of my posts. That will make it easy to find your reference posts, though I did feel a bit like Strongbad deleting Ali's email.

Looks like a good list of green missions to me.

Down with the Empire!
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Paul Flesher
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Mine too.

BALEETED!

Delteated?

Deltaco?...what was that word...

Anyway, ready to put down some Imperials!
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TRESPASS

Initial Groups: Imperial Officer, Jet Trooper, Stormtrooper.
Reserve Groups: 4 mb
Open Groups: None



You emerge from the twisted ruins of your ship and survey the bright, desolate landscape of the Dune Sea around you. Sand burns out to the horizon. The pilot repeatedly attempts to contact Alliance Command, but with no success.

"Stormtroopers approaching from the west!" one of your companions shouts, looking through his macrobinoculars. You clutch the weapon at your side.

A scout atop the wreckage points and calls down, "They're coming from that small base. We need to stop them at the source or we'll be overrun." She turns to you. "We can hold our own here. You get to that base and shut it down!"

You scramble to gather your gear and help set up a defensive perimeter. You say a hurried goodbye to your friends and family still huddled inside the wreckage. They urge you to stay, but you assure them that you're acting for their safety.

As you approach the base, keeping a wide berth from the stormtrooper patrol, your walk picks up to a jog. Nearing the outer perimeter, you hear the sounds of battle erupt from behind you as the base's garrison emerges to meet you, blasters raised.




• The door is locked to Imperials.
• The neutral mission tokens represent a barricade. A Rebel figure can attack the barricade (Health: 4, Defense: 1
). The barricade blocks movement, line of sight, adjacency, and counting spaces.
• A hero can interact with the terminal to sabotage the base.
• The mission ends when the base is sabotaged (mb), at the end of Round 6, or when all heroes are wounded.



Rebels start. Let know where you want to setup and go ahead and activate.

In The Shadows is available at the start of ANY activation. I'll keep a running spoiler as to whether I use it or not.

In The Shadows
Spoiler (click to reveal)
Will Not Be Used
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By the by, it looks like you missed one of those messages, wonderchicken.
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Ok what do you guys think of Shyla on C3, Verena on D3, Gideon on E3, and Vinto on D2?
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Josh Renfro
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I like the idea of everyone screening for Vinto, but I would recommend Verena on C3 and Shyla on D3. That gives Duck & Weave (unlikely) but more importantly an easy Close Quarters target if we take out the B4 Stormtrooper in our first activation.

Right now the Stormtrooper grooup is the largest threat, IMO.

Edit: Classy intro, Thane, with the video.
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Jack Liu
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Renfucious wrote:
I like the idea of everyone screening for Vinto, but I would recommend Verena on C3 and Shyla on D3. That gives Duck & Weave (unlikely) but more importantly an easy Close Quarters target if we take out the B4 Stormtrooper in our first activation.

Right now the Stormtrooper grooup is the largest threat, IMO.

Edit: Classy intro, Thane, with the video.


Yea that's what I think too. Shyla first, to kill ST and proc CQ for Verena.

RG has a good chance of 1 shot. Then we can finish up the other or even whip if we get amazing rolls from CQ
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I agree with Jack. Also how do I input a previous post into my reply? like what you did with Renfuciuos post?
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vnomdc wrote:
I agree with Jack. Also how do I input a previous post into my reply? like what you did with Renfuciuos post?


Click quote or quickquote on their post
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This is going to be my first run though JR, what about for you guys? I don't mind no spoilers or partial

ekinsey - I put partial spoilers on the mission in my PBF because most people played Core campaign before and I wanted to make sure there was information parity. Although it's a legit house rule way of playing the game since I know some people don't like to be completely in the dark to the random events and partial spoilers don't really tell anything except triggers (which most people know, after door/terminal or after round X)
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I'm fine with no spoilers unless someone has a compelling reason to have those things out there.

I'll adjust later this evening.

BTW: my real name is Ethan, so feel free to use that! I definitely didn't get the memo on how usernames work on these forums!
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Josh Renfro
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Hi Ethan!

I have not played JR, and prefer the nail biting tension that you only get during your first playthrough by not having any clue of what is about to kick you in the teeth.

So I vote no spoilers.
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Diego Carteno
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I Started playing Jabba's Realm IRL but I personally do not want to know any spoilers on the Side missions or other story Lines I haven't played. So I vote for not spoiling any part of the mission for those who haven't played it.
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ThaneBot 3000
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Renfucious wrote:

Edit: Classy intro, Thane, with the video.


I literally stole frotes' campaign layout, including using the video on YouTube!

Credit where credit is due!!
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