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Mage Knight Board Game» Forums » Rules

Subject: Swift enemies during fortified defence rss

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Steve Jobs
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Hi.

I didn't manage to find this in the rulebook, so asking here in case more experienced players know:
The opposite way for fortification.
Let's say you are defending a city/keep and Volkaire attacks you and possesses units with swift ability in his army. You are fortified due to the location. Do swift enemies lose their swiftness (since in PvP ranged attacks are treated as swift, are swift attacks treated as ranged in this case)? (I guess same would happen during PvP if Krang was attacking another player with his controlled swift unit)
 
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Magnesi
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No, they don't lose it:
Volkare Attacks a Player wrote:
When attacking, Volkare also ignores any site fortifications, i.e. it does not matter if the player sit s at a fortified site or is attacked over a wall when he is attacked by Volkare (imagine when a Mage Knight accepts Volkare’s challenge, he faces him on a battlefield, not behind city walls).
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Carsten Jorgensen
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maumastoks wrote:
Hi.

I didn't manage to find this in the rulebook, so asking here in case more experienced players know:
The opposite way for fortification.
Let's say you are defending a city/keep and Volkaire attacks you and possesses units with swift ability in his army. You are fortified due to the location. Do swift enemies lose their swiftness (since in PvP ranged attacks are treated as swift, are swift attacks treated as ranged in this case)? (I guess same would happen during PvP if Krang was attacking another player with his controlled swift unit)


Didn't use PvP yet, but when using Krang's Puppet Master to discard a defeated enemy token for attack, there is only talk about getting the element of the attack. Nothing about other abilities.
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Steve Jobs
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Thanks for swift replies guys! =D
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Bob Boberson
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maumastoks wrote:
Thanks for swift replies guys! =D


You need twice as much block to completely block these swift replies.
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