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Subject: Final art "mastering"? rss

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Ryan and Evan
United States
Portland
Oregon
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Hey All,

We're in the final stages of art for our game, After The Empire, and hoping to kickstart in June. We've worked with many different artists for the cards/boards, but feel good about how they all tie together (sort of like how a Magic set uses different artists, but feels uniform at the same time). My question is this:

We're looking to balance all of the cards so they feel somewhat more connected. By that I mean contrast, brightness adjustments and possibly even minor color adjustments as necessary. Basically, I'm looking for the visual equivalent of a mastering engineer in the audio world. Is there a title for this? What have other people who've used multiple artists done for their games in this regard? Does anyone have someone to recommend for this task? You can see some examples of our current art here: http://portlandgamecraft.com/after-the-empire-dev/ (on the right hand side). Any help would be appreciated. Thanks!
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Sebastián Koziner
Argentina
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Buenos Aires
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OK Art Studio - www.okartstudio.com
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Your graphic designer should be able to do it, printing preparation often has this kind of tasks.
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Emanoel Melo
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An Art Director would have done this job along the way. But in your case, as you said yourself, the shown examples tie together nicely. Maybe just some levels/saturation adjustments would be needed.
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Naomi Ooooooooo

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I would play with the brightness of the stained glass cards... they don't mesh with the other cards.
 
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Ryan and Evan
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Portland
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Naomiooooo8 wrote:
I would play with the brightness of the stained glass cards... they don't mesh with the other cards.


Are you thinking they're too bright or not bright enough? Thanks for your feedback!
 
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Ryan and Evan
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emanoelmelo wrote:
An Art Director would have done this job along the way. But in your case, as you said yourself, the shown examples tie together nicely. Maybe just some levels/saturation adjustments would be needed.


Thanks! That's basically what I was thinking. I'm trying to figure out who could do that role for us (adjusting levels/saturation). Is that just something that falls under "graphic designer", or is it a different, specialized role?
 
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Naomi Ooooooooo

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portlandgamecraft wrote:
Naomiooooo8 wrote:
I would play with the brightness of the stained glass cards... they don't mesh with the other cards.


Are you thinking they're too bright or not bright enough? Thanks for your feedback!


I thought they were too bright (saturated). Other than that I thought it went together nicely.
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Emanoel Melo
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I can help you, if you didn't find anyone yet, just send me an email at emanoelmelo at gmail.com
 
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Jordan
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A graphic designer would be great at doing all of the things you're talking about. They'd also want to be in contact with your manufacturer to learn about their file requirements and printing suggestions. you'll need to proof all of the cards of course and adjust them accordingly - every printer is different after all but if you have the proofs done on the printer you'll eventually print the final copy - your graphic designer will be able to make everything look consistent.
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Naomi Ooooooooo

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Thumbs up on graphic designer. I was thinking about color blindness and accessibility issues... I'm sure I would miss things that should always be checked.
 
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