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Rising Sun» Forums » Variants

Subject: Solo vs. Two Alliance Automa rss

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Frank M.
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upstate New York
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Anyone up for creating this variant? The only way I'd buy a copy of the game since my game groups aren't into negotiating/betrayal games.
 
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Ottevaere Wouter
Belgium
Vosselaar
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How should an Automa player 'negociate' with you as the human player? How to make agreements, promises, threats...? Isn't that the core thing here in Rising Sun: trying to manipulate the other players into your hidden agenda (by convincing them that receiving the bonus as allies will benefit them great - but probably benefit you more in a hidden way devil ).

I can't see how one could make this happen with two 'cardboard' players with no interaction, no non-verbal communication, no dialogues, no interference by the other players at the table (trying to split possible allies)?
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Frank M.
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Of course, you're correct. But I'm talking about the live player playing solo, no alliances. Isn't that the way of any 3P or 5P? I've seen talk of how to play as a solo player vs. alliance(s). Might there be a way to develop Automa that would give a satisfactory experience playing against one or two "alliances" as a solo player?
 
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Craig B
Australia
Mount Hawthorn
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Any automata would be severely beaten by whatever tactic counters them. Hence impossible or completely unsatisfying. Requires a bunch of nested IF/THEN/ELSE behaviours which would be horrible to read. Instead, however far departed, the best example of random AI with area control is I suggest you try this: Crusader Kings II
 
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Patrick Reynolds
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Vermontville
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I suppose you could play the game without the alliance mechanic. It would make the game feel much closer to Blood Rage, a straight area control/skirmish game. You could even remove the blind bid battle system (since negotiation seems to play a part there as well) and just go straight "high force wins" to resolve them. I think it would make the game much less interesting, but it seems doable.
 
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Frank M.
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Yeah, I realize odds are slim. I'd love to buy this game but I don't need another pile of unused, unpainted minis sitting in a box on my shelves. Got plenty of those already. :-(
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StevenE Smooth Sailing...
United States
Torrance
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I've never played Diplomacy and don't really recall negotiating in any games since getting back into the hobby.

I am primarily backing this project for the miniatures (which I really don't need) because the game would never see the table in the near future... This said I would really like to see a solo or 2 player variant.

What would the most common negotiation forms be for Rising Sun?
2 players agree to not attack each other
2 players agree to attack another player
2 players agree to block movement of other player(s)
2 players agree to mass troops in a specific location(s)
2 players agree to allocate funds in a specific way
2 players agree to obtain specific kami

Once these possibilities are defined it would be easy to build a chart or deck for each negotiation element. The live player draws/rolls for 2 options, then picks one.

Players that agree to a negotiation, are they bound to complying?
Is there a penalty (or reward) for breaking the agreement?

Edit:
Another option could be to openly place agreements then all players bid money and/or hostages for the one they find most favorable.
Non-player clans would need a mechanism to approve or reject the agreement.
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Becq
United States
Cerritos
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StevenE wrote:
I've never played Diplomacy and don't really recall negotiating in any games since getting back into the hobby.

I am primarily backing this project for the miniatures (which I really don't need) because the game would never see the table in the near future... This said I would really like to see a solo or 2 player variant.

What would the most common negotiation forms be for Rising Sun?
2 players agree to not attack each other
2 players agree to attack another player
2 players agree to block movement of other player(s)
2 players agree to mass troops in a specific location(s)
2 players agree to allocate funds in a specific way
2 players agree to obtain specific kami

Once these possibilities are defined it would be easy to build a chart or deck for each negotiation element. The live player draws/rolls for 2 options, then picks one.

Players that agree to a negotiation, are they bound to complying?
Is there a penalty (or reward) for breaking the agreement?

Edit:
Another option could be to openly place agreements then all players bid money and/or hostages for the one they find most favorable.
Non-player clans would need a mechanism to approve or reject the agreement.

While many of these are possibilities, the only certain purpose of alliances in Rising Sun is to provide the allies a dubious hope of benefits before their "ally's" inevitable betrayal.
 
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rob cavallo
United States
roseland
New Jersey
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Becq wrote:
StevenE wrote:
I've never played Diplomacy and don't really recall negotiating in any games since getting back into the hobby.

I am primarily backing this project for the miniatures (which I really don't need) because the game would never see the table in the near future... This said I would really like to see a solo or 2 player variant.

What would the most common negotiation forms be for Rising Sun?
2 players agree to not attack each other
2 players agree to attack another player
2 players agree to block movement of other player(s)
2 players agree to mass troops in a specific location(s)
2 players agree to allocate funds in a specific way
2 players agree to obtain specific kami

Once these possibilities are defined it would be easy to build a chart or deck for each negotiation element. The live player draws/rolls for 2 options, then picks one.

Players that agree to a negotiation, are they bound to complying?
Is there a penalty (or reward) for breaking the agreement?

Edit:
Another option could be to openly place agreements then all players bid money and/or hostages for the one they find most favorable.
Non-player clans would need a mechanism to approve or reject the agreement.

While many of these are possibilities, the only certain purpose of alliances in Rising Sun is to provide the allies a dubious hope of benefits before their "ally's" inevitable betrayal. :)


Exactly!

its still fun though.
 
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