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Subject: [WIP] ASSASSIN NATION rss

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Chris Thorne
United States
Illinois
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Assassin Nation is a strategic card game where players assume the role of international assassins. Each round, players draw Contract cards along with Weapon and Modifier cards. Each Contract has an objective, which can raise or lower the value of a successful assassination depending on the Weapon used in the hit. Players race to see who can earn the most money by effectively eliminating targets and sabotaging the efforts of their fellow assassins.



Players: 2-6
Time: 60-90 minutes

COMPONENTS:
• 18 Target Hex Tiles
• 6 laminated Targeting Map cards
• 40 Contract cards
• 110 Assassin cards
• 6 Specialist cards
• 20 Top Secret Hit List cards
• 6 six-sided dice
• 6 dry-erase markers
• 90 Tokens
• Instructions

INSTRUCTIONS: Click here to view a PDF of the Instructions
WEBSITE: Click here to visit the Assassin Nation Website
FACEBOOK: Click here to follow the Facebook page



TARGET HEX TILES x18
There are 18 different Targets ranging in value from $3,000 to $10,000. Each Target also features an MSR (Mission Success Rate) bonus or negative. Lower valued Targets are easier to eliminate while higher valued Targets are more difficult to assassinate.




CONTRACT CARDS x40
Each Contract card feature objectives which tie directly to the ideal circumstances for assassinating a Target. Players can earn extra Cash by fulfilling these objectives when they play a Weapon that matches a Contract’s Positive Attribute icons. Although, when a player plays a Weapon that contradicts those objectives, the Contract becomes less valuable.




ASSASSIN CARDS – WEAPONS x60
There are 9 different Weapon Cards found in the Assassin deck: Sniper Rifle, Pistol, Crossbow, Knife, Explosive, RPG, Poison, Rope and Sabotage. Each Weapon card features two attributes – whether the weapon is Loud or Silent and the Cause of Death (i.e. Gunshot, Asphyxiation, etc.)




ASSASSIN CARDS – MODIFIERS x50
Modifier Cards have a wide range of abilities such as increasing/decreasing the MSR and Time of an assassination attempt, drawing additional cards or sabotaging the efforts of your rival assassins. Each Modifier card has an icon in the upper left-hand corner, which indicates the phase the card can be played (Intel, Assassination and Reveal).




TOP SECRET HIT LIST CARDS x20
At the beginning of the game, each player is given one Top Secret Hit List card. Players can look at this card, but should keep it secret from the other players. Each Hit List card features 6 Targets. At the end of the game, if a player has successfully eliminated any of the Targets on their Hit List, they will earn bonus Cash towards their end total as shown on the card.




LAMINATED TARGETING MAP x6
Each player is given a laminated Targeting Map index card. During the Assassination Phase, players will secretly indicate with a dry-erase marker which Target they are attempting to eliminate by drawing an “X” in the hexagon space corresponding with the available Target in the Target pyramid.

DEVELOPMENT: I have been developing Assassin Nation since October of last year. This is currently the second iteration of the game following numerous playtests and publisher feedback. This version of the game is still in its infancy regarding playtesting, but the initial response has been remarkably positive. Please feel free to provide any feedback. I am planning on bringing Assassin Nation to the Milwaukee Protospiel event at the end of the month. I will try to post updates on the game here, or you can follow the Facebook page for more updates. Thanks for taking a look!
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Chris Thorne
United States
Illinois
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How to Play pt. 1 (Game Mechanics)



Assassin Cards – Weapons:
There are 9 different Weapon Cards found in the Assassin deck. Each Weapon card features two attributes – whether the weapon is Loud or Silent and the Cause of Death (i.e. Gunshot, Asphyxiation, etc.)



MSR (Mission Success Rate): When a player attempts an assassination, they must roll a six-sided die within the range of a Weapon’s MSR for it to be successful (including any Modifiers and a Target’s MSR Adjustment).

Time of Death: The time printed on a Weapon Card indicates the time of day an assassination attempt takes place. In the case of two or more players going after the same Target, the player with the earliest time goes first. In the case of a tie, each player rolls a die – the higher value goes first.




Contract Cards:
Each Contract card feature objectives which tie directly to the ideal circumstances for assassinating a Target. Players can earn extra Cash by fulfilling these objectives when they play a Weapon that matches a Contract’s Positive Attribute icons. Although, when a player plays a Weapon that contradicts those objectives, the Contract becomes less valuable.



Example: Player 1 plays a Contract Card with the Objective, “Public Execution,” along with the Pistol Weapon Card. Since the Contract Card shows the Attributes Loud and Gunshot as positive value modifiers (the two Attributes of a Pistol), the Contract is now worth an additional $2,000.




Assassin Cards – Modifiers:
Modifier Cards have a wide range of abilities such as increasing/decreasing the MSR and Time of an assassination attempt, drawing additional cards or sabotaging the efforts of your rival assassins. Each Modifier card has an icon in the upper left-hand corner, which indicates the phase the card can be played (Intel, Assassination and Reveal).






Target Hex Tiles:
There are 18 different Targets ranging in value from $3,000 to $10,000. Each Target also features an MSR (Mission Success Rate) bonus or negative. Lower valued Targets are easier to eliminate while higher valued Targets are more difficult to assassinate.




Specialist Cards:
Each player is randomly assigned one of six Specialist Cards. When a player attempts to assassinate a target using their specialty weapon, they roll two dice for the attempt instead of one and keep the higher result.
 
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Chris Thorne
United States
Illinois
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How to Play pt. 2 (Setup)



Arrange the 18 Target Hex Tiles in a pyramid, ascending in value. The bottom row features the six $3,000 value Targets, followed by the five $5,000 Targets, then the $7,000 and lastly the three $10,000 value Targets at the top.

Available Targets: In the first round of the game, players may only attempt to assassinate the Targets in the lowest level of the pyramid. Once a Target is eliminated, their Hex Tile is removed from the pyramid. A Target is considered available once the bottom two edges of their tile are exposed. (see below)



Starting the Game:
Each player draws 2 Contract Cards and 5 Assassin Cards at the start of the game along with 2 Cash Tokens. Give each player 1 laminated Targeting Map index card and a dry-erase marker. Each player is randomly assigned one Specialist card which they display face-up in front of them, and one Top Secret Hit List Card. Have each player roll a die, the player who rolls the highest will be assigned the Player One Token. After each full round (Intel, Assassination, and Reveal Phase), the Player One Token will pass clockwise to the next player.

 
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Chris Thorne
United States
Illinois
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How to play pt. 3 (Quick Overview)

Each round of consists of three phases (Intel, Assassination and Reveal)

Intel Phase:
• Setup the Black Market: Draw Assassin Cards equal to the number of players +1. Starting with the player with the Player One Token, choose 1 card and add to your hand, followed by the next player clockwise.
• Purchase Contracts or Equipment: Players can exchange Cash Token(s) to draw a card from either the Assassin or Contract decks and add it to their hand.
• Play Intel Cards: Players can play any number of cards from their hand with the “Intel” icon on it.


Assassination Phase:
• Select your Target: With marker dry-erase, secretly draw an “X” in the Hex on the laminated Targeting Map index card corresponding with the location of the Target in the Target Pyramid.
• Play a Contract card and Assassin Card(s) face-down: Choose a Contract Card, Weapon Card and any other cards with the “Assassination” icon on them face-down in front of you.

Reveal Phase:
• Reveal your Assassination Attempts: Reveal your Target and Cards face-up.
• Play Reveal Cards: Players can play any number of cards from their hand with the “Reveal” icon on it.
• Resolve Assassination Attempts: Players must roll a six-sided die within the determined MSR range to eliminate a Target. Players attempting to assassinate the same target are resolved in the order of the time printed on their Weapon cards.

 
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Chris Thorne
United States
Illinois
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Here is an image of the physical prototype of the game. This is the second iteration of Assassin Nation. The original game had some mechanics that were a bit "fiddly" and I am hoping this newest version eliminates those issues. Early playtesting has been remarkably positive so far.

I've made some tweaks to the Instruction Booklet as well. Click Here to view the Instruction booklet. Any feedback or suggestions would be greatly appreciated. Thanks again for taking a look!
 
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