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Subject: No dice rolling rss

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Martin Boisselle
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Boucherville
Quebec
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Played it this week and the dice rolling is quite upsetting sometimes.

I propose that every player gets a player shield (to hide) and sets the values of his dice.

Then players reveal them, and place them in turn order.
 
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Bjørnar Løseth
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Bergen
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Without reworking the rest of the game, this alteration would just break the game. Live with the rolls. Laugh or cry a little. Hug your friends afterwards.
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DC
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richardtempura wrote:
Played it this week and the dice rolling is quite upsetting sometimes.

I propose that every player gets a player shield (to hide) and sets the values of his dice.

Then players reveal them, and place them in turn order.


Currently you're suggesting something that it sounds like you haven't tried. I highly recommend testing this in your next game. Please report back how it goes.

I imagine that your game will be quite boring, because players won't be forced to make interesting choices.
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Martin Boisselle
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The choices will be different, not boring.

I'll try it, for sure.
 
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mortego
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People that hate dice shouldn't play dice games, lol!
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The Shader
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One of the things we have tried is this (and it works nicely)

-If you have no legal place to put a die you may place it on the 1 space. Any number of players may put dice on the 1 space this way.

That way you always get a little something for each die
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Josh
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therealtheshader wrote:
One of the things we have tried is this (and it works nicely)

-If you have no legal place to put a die you may place it on the 1 space. Any number of players may put dice on the 1 space this way.

That way you always get a little something for each die


hmm... this got me thinking...
that the 1 space could award 2VP (or 1VP and a +2 token, OR 1VP and "welfare*" token, OR anything slightly better than 1 VP... YOU FIGURE IT OUT! ) to the guy who goes there first. Everyone else can go there w/ unused dice and get 1VP.

*welfare token - trade in 2(or 3?) for a good (gold or wood only?)

EDIT - Better idea. Leave space #1 at 1VP. Have an unused die be 1 welfare token.
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Nisses Clan Skryre
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It's a dice placement game...
The only random part in that game is what you roll.
And the whole POINT of several buildings is to get tokens to modify your rolls.

Not sure what you're trying to achieve here. You can't play poker and let people choose their cards either.

At some point you're going too easy on people's feelings.
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Nisses Clan Skryre
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therealtheshader wrote:
One of the things we have tried is this (and it works nicely)

-If you have no legal place to put a die you may place it on the 1 space. Any number of players may put dice on the 1 space this way.

That way you always get a little something for each die


It invalidates some of the denial in the game, but at least this I can understand. You at least get *something* for a die otherwise lost.

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Shawn George
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The Resistance would be much easier to play without those pesky spies. I propose removing the spies from the game as a variant.
 
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Andrea Chiarvesio
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therealtheshader wrote:
One of the things we have tried is this (and it works nicely)

-If you have no legal place to put a die you may place it on the 1 space. Any number of players may put dice on the 1 space this way.

That way you always get a little something for each die


I actually implemented a similar rule in Kingsport Festival, that is widely based on the same base dice placement mechanic, and it works.

If you really really want to have a diceless version of the game with the screens I would at least suggest this:

Each player has a pool of 36 "dice points" every 'year'. You don't roll the dice but you choose their values behind screens, then everyone reveals their dice and from there you proceed normally.

You need to keep track of how much you assigned as value to the dice for every season and for every point that exceeds 36 you lose 1 VP.

It's of course totally untested so I can' be sure it will work but it might be worth giving it a try...

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Alluvian
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To each their own of course, but I don't think the die rolling is too horrible in this game. Rolling low means gives you a fairly big advantage of going first (this advantage would also exist of course in your house rule version). There are many spaces on the board to modify bad rolls, these structures at least would have to be redesigned.

I just had a game of this last night where I think I rolled 1, 2, 3 for my three dice 5 of the first six turns, and then continued to roll sub 7 rolls for most of the game. The highest I ever got was a 15. With the spot that let me adjust up or down once per season, and the one that gives me the +2 marker once a year, I still managed to finish second out of 4 total people, and was only 4 spots back from the leader.

I had to change my normal strategy dramatically, as getting stone was super hard with the low rolls (for a long time I could only get it on the '6' spot). Going consistently first was actually super useful. If I had been rolling super low AND doubles/triples a lot more it could have been more annoying.

I like the rolling personally as it can make an advanced player change their strategy more on the fly.
 
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