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Subject: Is it really like this ?.. rss

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I played with a group of 7. I was doing the holy grail quest.. It comes to my turn and i can only do ONE MOVE?? So all i did was play grail after grail trying to complete the quest but people keep pikcing black cards causing my grail to keep teetering back and forth between good/bad.

so lame? 1 action per turn?
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Pedro Pereira
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Galahad to the Rescue!
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May the Holy Grail protect me from these evil deeds!
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This is correct. You are allowed only one Heroic Action per turn.

Mind though that the Grail Quest is a Group Quest. This means that more than one player can be at the Grail Quest location to help you complete that quest.

Also, you need to discuss the progress of this quest, sometimes it might be worth performing different Progress of Evil Actions (lose a life piont or add a catapult instead of drawing a black card) to avoid you drawing Despair cards.

A lot of preparation and agreement needs to be achieved for this particular quest.
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Barry Miller
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Yeah... everything he said!

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Doug Hook
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Well, you can do a second, albeit different, Heroic Action during during your turn at the cost of one Life Point.
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Adam Smiles
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The ratio of people to cake is too big.
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waferjuice wrote:
I played with a group of 7. I was doing the holy grail quest.. It comes to my turn and i can only do ONE MOVE?? So all i did was play grail after grail trying to complete the quest but people keep pikcing black cards causing my grail to keep teetering back and forth between good/bad.

so lame? 1 action per turn?


As every turn is do 1 bad thing, do 1 good thing, plus maybe use a special power. Turns should be relatively short. Pausing at occasional critical junctions to discuss strategy options or threats that need specific attention.

As with any learning game, things are going to be slow the first time as players digest the available options.

Some games you get a small number of turns and do lots during them. Some games you get dozens of turns and they go by quickly. Overall you're doing the same amount of stuff, it's just how it's distributed.
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R. O. Schaefer
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The content of your move will differ depending on the quest and the knight you choose. Some are less interesting for sure.
But that's not the point imho. It's a traitor game, so you are constantly involved. It's about trash talk and about not giving away information unvoluntarily. For that purpose you have to closely follow all the action and discussion. Who is putting cards face down to which quest? Who is pretending to not being able to help at a certain quests? Who is discarding which cards (open information)? plus behaviour, mimic etc.

As loyal knights you absolutely have to find the traitor(s). (I enjoy 7 or 8 player games (possible with expansion) most, when there is a chance for two traitors). As traitor you want to stay hidden as long as possible and find that right moment to possibly end the game with a false accusation and/or other bad stuff.
There is a really nice and increasing level of suspension.

Sure, it's one of the first games of that type, and Battlestar Galactica did an even better job to let you being involved in other players turns via skill checks. Nevertheless I still very much enjoy shadows whether I am king Arthur fighting for Lancelot's armour or a lesser knight putting grail cards down for several rounds.
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