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Clank!: A Deck-Building Adventure» Forums » Variants

Subject: Remove the Secret Tomes rss

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For a game that is more focused on dungeon delving, try removing the following cards from the game:

-Secrect Tome
-Wizard
-Underworld Dealings

If you are using the 'Sunken Treasures' expansion also remove:

-Sorcerer
-Alchemist

When using this variant in a two and three player game do not remove any artifacts during initial setup.
 
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SHAWN WHITE
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JANESVILLE
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Interesting...

I may try that.
 
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Jeremy
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Syracuse
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50_Shades_of_Greyjoy wrote:
For a game that is more focused on dungeon delving, try removing the following cards from the game:

-Secrect Tome
-Wizard
-Underworld Dealings

If you are using the 'Sunken Treasures' expansion also remove:

-Sorcerer
-Alchemist

When using this variant in a two and three player game do not remove any artifacts during initial setup.


I strongly suspect these changes have the effect of making most Skill-granting cards less useful. One of the big rewards of having lots of Skill generation in your deck is being able to grab a ton of Secret Tomes on the dash out.
 
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