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Clank!: A Deck-Building Adventure» Forums » Variants

Subject: Remove Clank Upon Escape rss

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For more tension have players remove their clank from the board and dragon bag upon escaping the dungeon.
 
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SHAWN WHITE
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JANESVILLE
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Shut the fuck up
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Ouch. That could put a serious hurt on those still left in the dungeon. I, personally, wouldn't want to play this way...

And I like the thematic aspect of the dragon still chasing down the noisy thief, even though they've already escaped.
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David Boyle
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Yikes. Considering the guaranteed dragon attacks after a player escapes and the additional clank cubes drawn from the bag on each turn this will practically guarantee death for anyone who is stuck more than 1 or 2 turns behind the first player out.
 
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Peter Hendee
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Frisco
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I do not think it means what you think it means.
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InkAsylum wrote:
Yikes. Considering the guaranteed dragon attacks after a player escapes and the additional clank cubes drawn from the bag on each turn this will practically guarantee death for anyone who is stuck more than 1 or 2 turns behind the first player out.


Maybe this is the solution for people who want the rush-in/rush-out strategy to work.
 
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John Keel
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It definitely makes more thematic sense to take the cubes out. Since they represent damage you take during the dragon attack, if you're not in the dungeon anymore then how would you take damage? It is more dangerous for everyone else if there are less of you for the dragon to find! One variant I read that I want to try is that if you draw any cubes for a player who is out of the dungeon then you would draw just one more cube until it is either a black dragon cube or a cube of another color.
 
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Poland
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Remove from the board = fine, remove from the bag not only does not make thematic sense but also means you have to look in the bag and see what's there which is a big no...
 
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H Seijuro
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Agreed that it is not necessary to take out the clank, however, since everyone's clank cubes could be considered common knowledge, 30 - damage - clank on clank banner = clank in bag... some people ask me during play how many of their cubes are in the bag... easy enough to find out...
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Joe Chang
United Kingdom
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heyheyjk wrote:
It definitely makes more thematic sense to take the cubes out. Since they represent damage you take during the dragon attack, if you're not in the dungeon anymore then how would you take damage?


When they're in the Clank box, they represent the accumulation of sounds you and the other players made. So I actually think it's more thematic to keep them in.

Imagine the dragon is roaming around, and it becomes aware of the thieves being present, chases down the thieves from the sound that they made - some escaped, some didn't.
 
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