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Subject: DYO - Spanish Treasure Ship rss

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Mike Hoyt

Butte
Montana
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I’ve been enjoying getting WS&IM back on my table lately. Several people, including the Designer, have noted it works best with a handful of ships on both sides, unfortunately most of the historical scenarios in the game are either larger than that or single ship duels. I’ve also noticed that I prefer to have some land represented as that tends to influence the maneuvering, and the sailing aspect of the game is a significant part of the fun for me.

So I designed my own scenario and I present it here for your comments, I think this is promising. The idea is that the Spanish in the Caribbean are gathering their gold and treasure ships for the big fleet convoy to Spain. In this scenario, a single Spanish merchant ship, the Barco do Oro is being escorted by three SOL 2’s to an intermediate port on a fictional island, while a British SOL 2 and Frigate try to intercept.

The island and safe harbor are represented by the spit of land extending from the (4) side of the board, with a fort in hexes KK30, KK29, LL28 and MM29. Any Spanish ship passing the fort and into the harbor in the (3) corner is safe. The Spanish ships start off board and enter anywhere they like along board edges (5/6 )or (1), the British ships start anywhere on the board they like. Both sides choose after seeing which way the wind (randomized) is blowing.

Ship Specifications are given as actual, do not double

Spanish
Barco de Oro – Merchant, Hull 8, Crew Avg 7, Guns 4 4, Rigging 8 8
San Ildefonso – SOL 2, Hull 20, Crew Avg 8 8 8, Guns 16 16, Rigging 7 7 7
Bahama – SOL 2, Hull 21, Crew Avg 9 8 8, Guns 16 16, Carronades 4 4, Rigging 7 7 7
San Justo – SOL 2, Hull 20, Crew Avg 8 8 8, Guns 16 16, Rigging 7 7 7

British
Agile – SOL 2, Hull 20, Crew Crack 8 8 8, Guns 20 20, Carronades 2 2, Rigging 7 7 7
Active – Frigate 3, Hull 14, Crew Elite 4 4 4, Guns 6 6, Carronades 4 4, Rigging 5 5 5 5

In the event the wind came up blowing towards direction 3, so the British set up in the middle of the board, just out of cannon range to the NW(6) from the fort, if we may consider board edge (1) to be North.

The Spanish elected to enter from the extreme NW along board edge (5/6)
In this first play the Spanish gold ship hung back and the escorts forged ahead with the wind at their back. The British ships found themselves between the Spaniards and their safe harbor, good, but also directly downwind of the ships they needed to attack, very bad.

British plan had been to intercept the Spanish early, then nip and tuck, in and out of range, trying to shoot away rigging until the Spanish fleet became separated. With the wind against them though they had a hard time beating their way to the NW and the escorts came down on them pretty quickly.

The British ships soon separated and the escorts followed, two SOLs pursuing the British SOL and one after the frigate, who ran up to the north. The British were hoping for a wind shift that might allow for a quick run down on to the Treasure Ship, but no luck

But then the Spanish made a mistake and got a little too involved in the naval duel, so the three way SOL fight drifted southerly and the Treasure Ship came on a little too fast, allowing the British frigate to suddenly reverse course to the south, and with full sail set raced back 6 hexes and got in a good rake on the Treasure ship.

A couple of turns went by quickly as the British frigate circled the Treasure ship, blasting away, but almost as importantly keeping it between them and the Spanish escorts which were hurrying back but couldn’t get a clear shot.

The treasure ship lost all of it’s hull spaces and was reduced to drifting (but wind was still from the NW so the drift was in the correct direction!). She did not strike as there were the escorts in close proximity and they eventually got the better of the British frigate, blasting her again and again, while the British SOL contributed to the fight but couldn’t really get at the Treasure ship either. As the fight eventually swirled to the SE it came under the guns of the Spanish fort and the British had to break off

Thoughts:

I enjoyed this scenario, but I didn’t get quite the running fight I was after, mostly because the wind was behind the Spaniards the whole way. I’m tempted to try to two things; set the wind and initial ship positions so the fighting can start earlier, or assume the British have intercepted further out and require and the Spanish to sail across one whole board width (5/6) to (2/3), then have the fleets come onto the second board where the fort is.

Would welcome your comments or experiences if you care to give this a try
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T. Dauphin
Canada
Ontario
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Perhaps, after you've got some feedback, it would be worth listing the scenario separately as a file or possibly under Variants for future search efforts.
The next time I can persuade somebody to give this game a go, I'll see if we can give this a try.
Thanks.

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Andrew MacLeod
Canada
London
Ontario
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And when, exactly, are we playing Churchill again?
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This looks like a very, very excellent scenario! But.....


....isn't it a tad anachronistic? I thought the days of heavily-laden Spanish treasure-ships from the New World were over by the time of the marine-technology portrayed in WS&IM.
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Tom Cundiff
United States
St. Bernice
Indiana
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Actually one of the more famous events of 1804 (or 1805) was the seizure of a Spanish Treasure fleet by ... Commodore Moore off the Canaries (going from memory here). One of the treasure ships blew up and sank. That treasure has been in the news lately as salvers have found it, or so claims the Spanish government who is demanding the treasure for itself. While in an English court the salvers are claiming that the treasure they found is from an otherwise unknown wreck, but certainly isn't from that intercepted treasure fleet.
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Niek van Diepen
Netherlands
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blockhead wrote:
The treasure ship lost all of it’s hull spaces and was reduced to drifting ... She did not strike as there were the escorts in close proximity ...


Losing all hull spaces results in an automatic strike. Perhaps the treasure ship lost all of its rigging spaces?

I'd replace the British SOL 2 (a strange mix of a common 74 in hull and men, and an 80 in gun strength) by two common 74's, guns 16, carronades 4 (advanced rules), rest as Agile above.
 
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Mark Drake
United States
Picayune
Mississippi
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Been many years since played this game. Really enjoyed reading your AAR and like the variant on it.

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Andy Welch
United Kingdom
Swansea
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Any Pictures of this Mike?
 
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Mike Hoyt

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No, I didn't think to take pictures...next time!
 
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