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Subject: Winning the Game Without Building Super Attractions rss

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Evan Scussel
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Can it be done?

I've only played the game four times, so obviously I haven't seen everything that can happen in this game, and I haven't played with every theme deck yet (Gangsters is the only one I haven't brought out), but the Super Attractions seem so powerful, that I do whatever I can to have them in my park by at least the third round, even if that requires me to take 2-3 loans. I've won three of my four plays, so obviously this strategy has worked for me, but I'm curious if there are those out there who do the opposite and cash in their two super attractions for the 10 coins (in lieu of a loan) and build conventional attractions with great success.

Thoughts?
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Colin Borgstrom
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Definitely is a strategy with the Gangster deck. I've cashed in my showcase attractions to build a hotel (which can then lead to a casino). If you time it right when an opponent has the building contractor event in play, you can even build the hotel at half it's initial value.

Then the casino leads to the offshore account and 20% earnings per round. Definitely a strategy if your opponents let you do it.

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Kate Finch
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Yes, it can definitely be done. Like every path to victory, it requires strategy
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Pete Wrigley
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Evan, you've got to try the gangster deck s soon as possible. All kinds of awesome. The casino with an offshore account just feels so thematic.
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Evan Scussel
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pwrigley wrote:
Evan, you've got to try the gangster deck s soon as possible. All kinds of awesome. The casino with an offshore account just feels so thematic.


Problem is that in three of my four plays, I've played with newbies and therefore stuck to the recommended decks. I expect my next two plays will also be with newcomers. There are a lot of people in my meetup group that want to play this game and I'm the only one who kickstarted it, so I'm making the rounds.
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Joel Finch
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Evan, thank you for making the effort to spread Unfair around so many people in your meetup group - I'm sorry to hear that's making it hard for you to get onto the other packs!
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Ian Lim
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misskatja wrote:
Yes, it can definitely be done. Like every path to victory, it requires strategy
Ditto.
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Evan Scussel
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Interestingly enough, I played the game last night with my wife and a buddy of mine. It was the first play for both of them. We used Ninjas, Pirates and Vampires (their choices, and I warned them that may not be the best mix).

We started the game late at night, so we played the six round variant. I didn't like the Super Attractions I drafted, so I cashed them in around round 4 and ended up winning the game 72-68-40. My closest opponent had the Pirate super attraction that gave $4 extra for each Pirate theme and there were quite a few floating around in the game. I thought his income generation was going to sink my chances, but my ability to fulfill three blueprints overcame that headwind.

So, I'm definitely coming around to this game more and more with each play. I've won it four of my five plays and each time I have done something just a bit different. This play was materially different than my other paths, but I still won. So, yes, this game requires multiple plays to grok how to maximize your strategy and effectively mitigate the risks in the game. It's getting better and better with each play and I eagerly await more theme packs.
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Nick Hughes
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First time yesterday when one of us got a super attraction into play.

I think the cost was putting us both off previously but my daughter was flush and determined to get it into play (Robot attraction which generates upgrades), I actually thought I was hands down beaten when it came time to tally the VP's but I won by three points thanks to an upgrade in the my last action which I decided would net me marginally more points than having coins in hand.

She was particulary miffed as she has won all our previous games
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Kim Brebach
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GoingTopShelf wrote:
Interestingly enough, I played the game last night with my wife and a buddy of mine. It was the first play for both of them. We used Ninjas, Pirates and Vampires (their choices, and I warned them that may not be the best mix).

We started the game late at night, so we played the six round variant. I didn't like the Super Attractions I drafted, so I cashed them in around round 4 and ended up winning the game 72-68-40. My closest opponent had the Pirate super attraction that gave $4 extra for each Pirate theme and there were quite a few floating around in the game. I thought his income generation was going to sink my chances, but my ability to fulfill three blueprints overcame that headwind.

So, I'm definitely coming around to this game more and more with each play. I've won it four of my five plays and each time I have done something just a bit different. This play was materially different than my other paths, but I still won. So, yes, this game requires multiple plays to grok how to maximize your strategy and effectively mitigate the risks in the game. It's getting better and better with each play and I eagerly await more theme packs.


Thanks again Evan. So glad you are feeling the depth of strategies available to forge a win over multiple plays.

I should just mention that the First Date game changer card sets you just 6 rounds to win and asks you not to play with Showcase cards or difficult or insane blueprints. This is because Showcase / Super-attractions are costed assuming an 8 round game where they are likely to be used 5 or 6 times at least. Indeed an extra 10 gold (ideally discarded turn 1!) would boost your build and give you an edge. So it looks like you owe your friends a re-match
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Evan Scussel
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kbrebach wrote:
Thanks again Evan. So glad you are feeling the depth of strategies available to forge a win over multiple plays.

I should just mention that the First Date game changer card sets you just 6 rounds to win and asks you not to play with Showcase cards or difficult or insane blueprints. This is because Showcase / Super-attractions are costed assuming an 8 round game where they are likely to be used 5 or 6 times at least. Indeed an extra 10 gold (ideally discarded turn 1!) would boost your build and give you an edge. So it looks like you owe your friends a re-match


Yes and no Kim. First off, we intended to play the game in full, all eight rounds. But let's just say that my wife is famous for exhibiting more than a fair amount of AP. In fact, she probably took 90 seconds to make her first park action IN THE VERY FIRST ROUND! So, by round three, when we looked at the clock and it was midnight, it became obvious we had to shorten the game.

Second, my wife ALSO cashed in her super attractions for $10 and finished last with 40 points, so while shortening the game might have given me the win over the second place finisher, cashing in my Super Attractions wasn't my obvious path to victory.

In the end, the player who did get one Super Attraction into play was probably at a slight disadvantage, but nobody put a difficult or insane blueprint into play either, so by and large, we pretty much played with the First Date rules minus one slight deviation.
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Kim Brebach
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Awesome.
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BG.EXE
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I won a game last night with ONE attraction period (3 players 149, 146, 112) and an Offshore Account. So yes. In fact I think I've won more without Super Attractions than with. It's more about a cohesive, well thought out strategy. If the Super Attractions don't fit my needs, 10 coins sure does.

 
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