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Subject: Print and play testing my card game (Flipz) rss

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Michael Williams
Australia
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Hi, i am looking for some play testers to help test my game

This is phase 1 testing so no artwork needed

The cards are ready for printing which has very little detail so it wont use up a lot of your ink (just set it to draft print)

Link to my youtube channel explaining how to print and play the game
https://www.youtube.com/watch?v=x93gtA4NkB8

Here are my cards ready for printing
http://imgur.com/a/bqffv

Also the rules of my card game
This is just a little tutorial to help you print and play with your cards with little effort. Also my new TCG can be printed and is ready for some play testing

Printable cards from http://imgur.com/a/bqffv

Rules for Flipz

-5 rounds a game -Player with the most score at the end of the 5 rounds is the winner.
-Both players shuffle their own deck and place it on the table
-Both players draw 5 cards each, and each player can mulligan up to 3 cards and then redraw until you have 5 cards in your hand
-The round starts when both players draw 2 cards each
-Both players place 5 cards face down on the table
-Discard the remaining 2 cards in your hand to the discard pile (Discard pile cards cannot be used for the rest of the game)
-Both players reveal their 5 cards at the same time
-Calculate your cards total score and if you have effect cards, their effects are activated during the score tallying.
- Once a winner is declared the cards on the table are then moved to the discard pile and then the next round begins.

Also as a bonus effect, if you have 5 heroes on your side of the table then increase your total tally by 500 during the tally count
If you have 5 villains instead then your opponent will lose 500 points during the tally count.
 
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Stuart Platt
United Kingdom
Duston
Northamptonshire
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Hi!

I'm concerned that your game does not include choices.

Whether to use special powers or take points seems like a decision but with zero information as to what your opponent has in their hand it isn't really a decision with any thought behind it.

In short, I'm not sure it's ready for prime time, unless it's aimed at pre-schoolers?
 
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Michael Williams
Australia
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Ok made a pdf file for easier printing

https://drive.google.com/open?id=0B2wEEgWZHbu8cnA4cFJrRHNXTk...
 
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Michael Williams
Australia
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Bigshowfan wrote:
Hi!

I'm concerned that your game does not include choices.

Whether to use special powers or take points seems like a decision but with zero information as to what your opponent has in their hand it isn't really a decision with any thought behind it.

In short, I'm not sure it's ready for prime time, unless it's aimed at pre-schoolers?


Ok well its not aimed at pre-schoolers, i wanted to make this game accessible and easy to play for anyone, but i guess people dont like that, well if you want more decisions making in the game, why not have an ability card added to the roster, like my example below, instead of 5 cards on field it is 6 cards, the ability card goes in front of the characters, and once all 5 characters are flipped the score is tallied then after that the ability card is flipped which adds more score to your tally.

I dont know what else to do, i wanted to avoid complicated mechanics this time but obviously people dont like that so i added in an extra mechanic
 
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