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Dungeons & Dragons: The Legend of Drizzt Board Game» Forums » Strategy

Subject: Artemis Entreri: Adventure 2 rss

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Phil Martin
Australia
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If Artemis Entreri ends up adjacent to a hero at the end of their turn, then he can just hang there and give it to the hero for 4 turns, in a 5 player game. Luckily the other heroes were close by to finish Artemis off, and I won the adventure. 5 player solo.

But it would probably be curtains for lone straggler.

Great game. I will be playing A2 a few more times before I go to A3.
A lot of fun.

Hard to keep the group tight without drawing encounter cards. But then you may have to draw them exploring anyway.

Is there a best way? All depends on the adventure I would imagine. keep the group as tight as possible. But then, if you don't explore, your drawing encounters and going nowhere. Keep it moving I guess
 
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