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Subject: Difference rss

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Neil Siddons-Smith
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Apart from the obvious theme change how is this different to Martins previous 2 games. Does this fix the problems people have noted?
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Morten K
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It does. The end is sort of fixed in that the game only lasts a certain amount of total shuffles so the players control the length together in that way. Battles are solved in the round the occur so only cards you already have in your hand and have set aside on your board can be used so you won't see any prolonged stalemates. I'm not that fond of the variable player powers added but it's still the best game in the series I think.
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Jake Staines
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Tigrillo wrote:
Battles are solved in the round the occur so only cards you already have in your hand and have set aside on your board can be used so you won't see any prolonged stalemates.


I don't think that it was prolonged stalemates that were a problem in Mythtopia; it was the prolonged stalemates that prevented the game from finishing that were the problem!

Specifically:

- The main thing people complain about with A Few Acres of Snow is the so-called "Halifax Hammer" strategy which is supposedly uncounterable. Much has been written on the subject relating to that game, but the problem doesn't exist in Mythtopia or A Handful of Stars because there's a randomised setup (complete with flaky excuse as to why there's a randomised setup).

- The main thing people complain about with Mythtopia is that between evenly-matched players the game could potentially go on forever. There are various house rules that resolve this in better or worse ways, but the problem doesn't exist in A Handful of Stars because it has a strict end-of-game timer.

- The main thing that people complain about so far with A Handful of Stars is that the player races all have silly names; this will almost certainly be fixed in the game that Fantasy Flight release using the same mechanics in a year or two. So long as you like the Twilight Imperium race names or Star Wars, I guess.
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Morten K
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Never having discovered the Halifax Hammer that wasn't the issue for me in A Few Acres, the prolonged stalemate and the feeling of doing the same thing over and over were.
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Jeff
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Bichatse wrote:
in the game that Fantasy Flight release using the same mechanics in a year or two.


What is this?
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David
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binge gamer wrote:
Bichatse wrote:
in the game that Fantasy Flight release using the same mechanics in a year or two.


What is this?


Wallace has sold the design of HOS to fantasy flight.
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